Armour & Hit Points: Difference between revisions
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Players can gain further temporary HP with spells and potions. | Players can gain further temporary HP with spells and potions. | ||
== Armour Categories == | == 1. Armour Categories == | ||
Armour is divided into two categories: | Armour is divided into two categories: | ||
=== Heavy Armour === | === 1.1. Heavy Armour === | ||
* Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales). | * Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales). | ||
* Metal must be '''at least 1 mm thick'''. | * Metal must be '''at least 1 mm thick'''. | ||
* Lamellar and scale must '''overlap''' to count as heavy. | * Lamellar and scale must '''overlap''' to count as heavy. | ||
=== Light Armour === | === 1.2. Light Armour === | ||
Any armour not classified as heavy, such as: | Any armour not classified as heavy, such as: | ||
* '''Leather''' (minimum 2mm thick) | * '''Leather''' (minimum 2mm thick) | ||
* '''Quilted padding''' | * '''Quilted padding''' | ||
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* '''Metal-boned corsets''' | * '''Metal-boned corsets''' | ||
== Armour Zones and Coverage == | == 2. Armour Zones and Coverage == | ||
The body is divided into '''16 armour zones''': | The body is divided into '''16 armour zones''': | ||
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To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type. | To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type. | ||
== Armour HP Breakdown == | == 3. Armour HP Breakdown == | ||
=== Light Armour === | === 3.1. Light Armour === | ||
* '''+1 HP''' for every 4 '''zones''' covered | * '''+1 HP''' for every 4 '''zones''' covered | ||
* '''Maximum bonus: +4 HP''' for full-body light armour | * '''Maximum bonus: +4 HP''' for full-body light armour | ||
=== Heavy Armour === | === 3.2. Heavy Armour === | ||
* '''+1 HP''' for every '''2 zones''' covered | * '''+1 HP''' for every '''2 zones''' covered | ||
* '''Maximum bonus: +8 HP''' for full-body heavy armour | * '''Maximum bonus: +8 HP''' for full-body heavy armour | ||
==== Additional Notes ==== | ==== 3.2.1. Additional Notes ==== | ||
* Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | * Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. | ||
* You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | * You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). | ||
* Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.''' | * Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.''' | ||
== Bonus HP from Helmets and Costuming == | == 4. Bonus HP from Helmets and Costuming == | ||
You may earn '''Bonus HP''' from specific costume pieces: | You may earn '''Bonus HP''' from specific costume pieces: | ||
=== +1 Bonus HP === | === 4.1. +1 Bonus HP === | ||
* Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow | * Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow | ||
* Wearing a '''full-faced creature''' or '''racial mask''' | * Wearing a '''full-faced creature''' or '''racial mask''' | ||
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These bonuses may '''stack''', to a maximum of '''+2 Bonus HP''' | These bonuses may '''stack''', to a maximum of '''+2 Bonus HP''' | ||
=== +2 Bonus HP === | === 4.2. +2 Bonus HP === | ||
* Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards | * Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards | ||
'''This bonus cannot stack with any of the +1 Bonus HP options.''' | '''This bonus cannot stack with any of the +1 Bonus HP options.''' | ||
=== Drakeling Tail === | === 4.3. Drakeling Tail === | ||
*Drakeling characters wearing an approved tail gain an additional +1 Bonus HP. | * Drakeling characters wearing an approved tail gain an additional +1 Bonus HP. | ||
This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total. | This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total. | ||
</div> | == Where To Next? == | ||
* [[Weapons and Equipment]] ← Next Step | |||
* [[Combat and Damage]] | |||
* [[Terrain and Hazards]] | |||
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{{Player Guide}} | |||
Latest revision as of 08:27, 16 July 2026
Armour provides bonus HP based on the type and how much of your body it covers.
The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.
Players can gain further temporary HP with spells and potions.
1. Armour Categories
[edit]Armour is divided into two categories:
1.1. Heavy Armour
[edit]- Includes metal plate, chainmail, brigandine, or overlapping metal pieces (like lamellar or scales).
- Metal must be at least 1 mm thick.
- Lamellar and scale must overlap to count as heavy.
1.2. Light Armour
[edit]Any armour not classified as heavy, such as:
- Leather (minimum 2mm thick)
- Quilted padding
- Costume or plastic armour made to resemble metal or fantasy materials
- Metal-boned corsets
2. Armour Zones and Coverage
[edit]The body is divided into 16 armour zones:
- Arms: Forearms (2), Elbows (2), Upper arms (2)
- Legs: Thighs (2), Knees (2), Lower legs (2)
- Torso: Upper chest, Belly, Upper back, Lower back (4 total)
To count toward your armour HP bonus, each zone must be covered by at least 60% of the appropriate armour type.
3. Armour HP Breakdown
[edit]3.1. Light Armour
[edit]- +1 HP for every 4 zones covered
- Maximum bonus: +4 HP for full-body light armour
3.2. Heavy Armour
[edit]- +1 HP for every 2 zones covered
- Maximum bonus: +8 HP for full-body heavy armour
3.2.1. Additional Notes
[edit]- Players may wear both light and heavy armour, but the HP bonuses are still calculated separately.
- You cannot stack armour bonuses in the same location. If two types overlap, choose one (typically the better value).
- Heavy armour can be counted as light, but light armour cannot be counted as heavy.
4. Bonus HP from Helmets and Costuming
[edit]You may earn Bonus HP from specific costume pieces:
4.1. +1 Bonus HP
[edit]- Wearing a helmet, chainmail coif, or a costume armour piece that covers the brow
- Wearing a full-faced creature or racial mask
These bonuses may stack, to a maximum of +2 Bonus HP
4.2. +2 Bonus HP
[edit]- Wearing a full steel helmet that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards
This bonus cannot stack with any of the +1 Bonus HP options.
4.3. Drakeling Tail
[edit]- Drakeling characters wearing an approved tail gain an additional +1 Bonus HP.
This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total.