Weapons & Equipment: Difference between revisions
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This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment. | |||
== Melee Weapons == | == 1. Melee Weapons == | ||
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use. | Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use. | ||
=== Weapon Categories === | === 1.1. Weapon Categories === | ||
Melee weapons are classified by how they are wielded. | Melee weapons are classified by how they are wielded. | ||
==== Single-Handed Weapons ==== | ==== 1.1.1. Single-Handed Weapons ==== | ||
* Can be safely wielded with one hand. | * Can be safely wielded with one hand. | ||
* Maximum length: 130 cm. | * Maximum length: 130 cm. | ||
==== Two-Handed Weapons ==== | ==== 1.1.2. Two-Handed Weapons ==== | ||
* Any weapon over 130 cm must be wielded with both hands. | * Any weapon over 130 cm must be wielded with both hands. | ||
* Weapons shorter than 130 cm may also be used with two hands. | * Weapons shorter than 130 cm may also be used with two hands. | ||
=== Weapon Rules === | === 1.2. Weapon Rules === | ||
* No thrusting-only weapons are permitted. | * No thrusting-only weapons are permitted. | ||
* All weapons must pass inspection before use. | * All weapons must pass inspection before use. | ||
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair. | * Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair. | ||
== Shields == | == 2. Shields == | ||
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use. | Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use. | ||
=== Bucklers === | === 2.1. Bucklers === | ||
Bucklers are small round shields. | Bucklers are small round shields. | ||
* Maximum diameter: 40 cm. | * Maximum diameter: 40 cm. | ||
=== Shields === | === 2.2. Shields === | ||
Standard shields may be round or shaped. | Standard shields may be round or shaped. | ||
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* Other shield shapes may be up to 60 cm wide and 90 cm long. | * Other shield shapes may be up to 60 cm wide and 90 cm long. | ||
=== Shield Use === | === 2.3. Shield Use === | ||
Shields can be used to block: | Shields can be used to block: | ||
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* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons | * Projectile weapons, including arrows, bolts, and bands from blackpowder weapons | ||
== Projectile Weapons == | == 3. Projectile Weapons == | ||
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts. | Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts. | ||
=== Bows === | === 3.1. Bows === | ||
Bows are physical ranged weapons that fire approved LARP arrows. | Bows are physical ranged weapons that fire approved LARP arrows. | ||
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* Only unaltered IDV brand round-head arrows are permitted. | * Only unaltered IDV brand round-head arrows are permitted. | ||
=== Bandguns === | === 3.2. Bandguns === | ||
Bandguns are blackpowder-style weapon simulators that fire approved band rounds. | Bandguns are blackpowder-style weapon simulators that fire approved band rounds. | ||
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Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons. | Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons. | ||
=== Arcane Bolts and Thrown Weapon Rules === | === 3.3. Arcane Bolts and Thrown Weapon Rules === | ||
* Only Arcane Bolts may be thrown by hand. | |||
* Martial thrown weapons, such as throwing daggers, are not permitted. | * Martial thrown weapons, such as throwing daggers, are not permitted. | ||
* Any hand-thrown projectile is considered a magic spell. | * Any hand-thrown projectile is considered a magic spell. | ||
== Siege Weapons == | == 4. Siege Weapons == | ||
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt. | Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt. | ||
=== Damage === | === 4.1. Damage === | ||
See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage. | See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage. | ||
=== Special Cases === | === 4.2. Special Cases === | ||
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage. | * Arcane Servants or Beasts struck by siege weapons take 1 HP damage. | ||
* Magic Shields | * Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles. | ||
* A character using a Magic Shield is pushed back as if struck by an [[Magic#Arcane_Force|Arcane Force]] spell. | |||
== Safety Construction Rules == | == 5. Safety Construction Rules == | ||
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play. | All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play. | ||
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment. | The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment. | ||
{{Approved weapon brands}} | |||
{{Melee weapon construction standards}} | |||
{{Shield construction standards}} | |||
{{Projectile construction standards}} | |||
== Where To Next? == | |||
* [[Spellcasting]] ← Next Step | |||
* [[Armour and Hit Points]] | |||
* [[Terrain and Hazards]] | |||
The Rules]] | |||
= | <div class="wizlords-navbox-divider"></div> | ||
{{Player Guide}} | |||
Latest revision as of 08:27, 16 July 2026
This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.
1. Melee Weapons
[edit]Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.
1.1. Weapon Categories
[edit]Melee weapons are classified by how they are wielded.
1.1.1. Single-Handed Weapons
[edit]- Can be safely wielded with one hand.
- Maximum length: 130 cm.
1.1.2. Two-Handed Weapons
[edit]- Any weapon over 130 cm must be wielded with both hands.
- Weapons shorter than 130 cm may also be used with two hands.
1.2. Weapon Rules
[edit]- No thrusting-only weapons are permitted.
- All weapons must pass inspection before use.
- Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.
2. Shields
[edit]Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
2.1. Bucklers
[edit]Bucklers are small round shields.
- Maximum diameter: 40 cm.
2.2. Shields
[edit]Standard shields may be round or shaped.
- Round shields may be up to 70 cm in diameter.
- Other shield shapes may be up to 60 cm wide and 90 cm long.
2.3. Shield Use
[edit]Shields can be used to block:
- Melee weapons
- Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
3. Projectile Weapons
[edit]Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts.
3.1. Bows
[edit]Bows are physical ranged weapons that fire approved LARP arrows.
- Maximum draw weight: 28 lbs at 28 inches (71 cm).
- Only unaltered IDV brand round-head arrows are permitted.
3.2. Bandguns
[edit]Bandguns are blackpowder-style weapon simulators that fire approved band rounds.
These may include:
- Pistols
- Band wands
- Rifles
- Crossbows
- Similar long arms
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.
3.3. Arcane Bolts and Thrown Weapon Rules
[edit]- Only Arcane Bolts may be thrown by hand.
- Martial thrown weapons, such as throwing daggers, are not permitted.
- Any hand-thrown projectile is considered a magic spell.
4. Siege Weapons
[edit]Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.
4.1. Damage
[edit]See Siege Weapons for damage.
4.2. Special Cases
[edit]- Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
- Magic Shields (see Arcane Ward and Holy Ward) fully block siege weapon projectiles.
- A character using a Magic Shield is pushed back as if struck by an Arcane Force spell.
5. Safety Construction Rules
[edit]All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
5.1. Approved Weapon Brands
[edit]The following brands are generally accepted, pending safety inspection:
- Ateliers Nemesis
- Calimacil
- Epic Armoury
- FakeSteel Armoury
All weapons, including commercial weapons, must still pass inspection before use.
5.2. Melee Weapon Construction Standards
[edit]All melee weapons, whether commercial or homemade, must meet the following standards.
- Weapon cores must be fibreglass or carbon fibre.
- Weapon cores must be at least 10 mm thick.
- Weapon tips must use Kevlar or an equivalent protective material.
- Weapons must be covered in soft polyurethane foam suitable for combat use.
- Padding must be sufficient to prevent unsafe contact with the core.
- The first 40 cm from the head of a polearm must be padded.
- This padding must be thick enough that the core cannot be felt under firm finger pressure.
Homemade weapons are allowed, but must be:
- Inspected and approved before their first use.
- Re-checked before each game.
5.3. Shield Construction Standards
[edit]Shields may be made from wood or foam and may include a metal boss.
- Shield edges must have at least 1 cm of progressive give.
- Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.
- No sharp edges or unsafe protrusions are allowed on the face or sides of the shield.
5.4. Projectile Construction Standards
[edit]Projectile weapons and ammunition must meet the following standards.
- Band missiles must be made from blue or green rubber exercise tubing.
- A relaxed band must be at least one-third the length between the trigger catch and front anchor.
- Band ties must be spaced no more than 4 cm apart.
- Cord must be used as joint material.
- Only unaltered IDV brand round-head arrows are permitted.
- Arcane Bolts must be constructed from a foam ball wrapped in cloth.
- The cloth must be secured with twine, string, or a similar material.
Where To Next?
[edit]- Spellcasting ← Next Step
- Armour and Hit Points
- Terrain and Hazards
The Rules]]