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This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.
== Melee Weapons ==
All melee weapons must be LARP-safe, constructed from approved materials, and pass a safety inspection before use.


=== Weapon Types ===
== 1. Melee Weapons ==
Melee weapons are classified by how they are wielded:
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.


==== Single-Handed Weapons: ====
=== 1.1. Weapon Categories ===
Melee weapons are classified by how they are wielded.
 
==== 1.1.1. Single-Handed Weapons ====
* Can be safely wielded with one hand.
* Can be safely wielded with one hand.
* Maximum length: 130 cm.
* Maximum length: 130 cm.


==== Two-Handed Weapons: ====
==== 1.1.2. Two-Handed Weapons ====
* Any weapon over 130 cm must be wielded with both hands.
* Any weapon over 130 cm must be wielded with both hands.
* Weapons shorter than 130 cm may also be used with two hands for greater control.
* Weapons shorter than 130 cm may also be used with two hands.


=== Construction Guidelines ===
=== 1.2. Weapon Rules ===
All weapons (commercial or homemade) must meet the following:
* No thrusting-only weapons are permitted.
* All weapons must pass inspection before use.
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.


* Core: Fibreglass or carbon fibre, at least 10 mm thick
== 2. Shields ==
* Tip: Kevlar or equivalent
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.
* Padding: Covered in soft polyurethane foam suitable for combat use
* Polearms: First 40 cm from the head must be padded well enough that the core cannot be felt with firm finger pressure


=== Important Weapon Rules ===
=== 2.1. Bucklers ===
* No thrusting only weapons are permitted
Bucklers are small round shields.


Players are responsible for ensuring their weapons are:
* Maximum diameter: 40 cm.


* Safe
=== 2.2. Shields ===
* Well-maintained
Standard shields may be round or shaped.
* In good repair


=== Approved Weapon Brands ===
* Round shields may be up to 70 cm in diameter.
The following brands are generally accepted, pending safety inspection:
* Other shield shapes may be up to 60 cm wide and 90 cm long.


* Ateliers Nemesis
=== 2.3. Shield Use ===
* Calimacil
Shields can be used to block:
* Epic Armoury
* FakeSteel Armoury


Homemade weapons are also allowed but must be:
* Melee weapons
 
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons
* Inspected and approved before their first use
* Re-checked before each game
 
== Projectile Weapons ==
Projectile weapons are split into two categories:
 
* Black Powder Simulations (e.g. band launchers)
* Bows


==== Safety ====
== 3. Projectile Weapons ==
Players CANNOT use their ranged weapons to block attacks. Players that attempt to do so may be carded and removed from the game.
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts.


=== Black Powder Weapons ===
=== 3.1. Bows ===
These include:
Bows are physical ranged weapons that fire approved LARP arrows.


* Single-Handed: Pistols, band wands
* Maximum draw weight: 28 lbs at 28 inches (71 cm).
* Two-Handed: Rifles, crossbows, similar long arms
* Only unaltered IDV brand round-head arrows are permitted.


Band launchers must simulate historical firearms, such as:
=== 3.2. Bandguns ===
Bandguns are blackpowder-style weapon simulators that fire approved band rounds.


* Matchlock, wheellock, or flintlock-style guns.
These may include:


Band crossbows and band wands are also acceptable.
* Pistols
* Band wands
* Rifles
* Crossbows
* Similar long arms


=== Band Missiles Requirements ===
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.
* Made from blue or green rubber exercise tubing
* Relaxed band must be at least 1/3 the length between trigger catch and front anchor
* Band ties spaced no more than 4 cm apart
* Cord must be used as joint material


=== Bows ===
=== 3.3. Arcane Bolts and Thrown Weapon Rules ===
* Maximum draw weight: 28 lbs at 28 inches (71 cm)
* Only Arcane Bolts may be thrown by hand.
* Only un-altered IDV brand round-head arrows are permitted
* Martial thrown weapons, such as throwing daggers, are not permitted.
* Any hand-thrown projectile is considered a magic spell.


== Throwing Weapons and Magic ==
== 4. Siege Weapons ==
Martial thrown weapons, such as throwing daggers, are not permitted at Wizards and Warlords. Only Magic Bolts may be thrown.
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.


=== Magic Bolts ===
=== 4.1. Damage ===
* Any hand-thrown projectile is considered a magic spell,
See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage.
* Standard magic bolts deal 4 HP damage
* Constructed from a foam ball wrapped in cloth, secured with twine, string, or similar material


== Shields ==
=== 4.2. Special Cases ===
Shields are divided into two categories:
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
* Magic Shields (''see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]'') fully block siege weapon projectiles.
* A character using a Magic Shield  is pushed back as if struck by an [[Magic#Arcane_Force|Arcane Force]] spell.


=== Bucklers: ===
== 5. Safety Construction Rules ==
* Small, round shields.
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.
* Maximum diameter: 40 cm.


=== Shields: ===
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.
* Can be round or other shapes.
* Round Shields: Up to 70 cm in diameter.
* Other Shapes: Up to 60 cm wide and 90 cm long.
 
=== Shield Construction and Safety ===
Shields may be made from wood or foam and may include a metal boss.
 
Edges must have at least 1 cm of progressive give and be padded sufficiently so that the core cannot be felt under firm finger pressure.
 
No sharp edges or protrusions are allowed on the sides or face of the shield.
 
=== Shield Use ===
Shields can be used to block:
 
* Melee weapons
* Projectile weapons (arrows, bolts, band launchers)


==== Shield Bashing: ====
{{Approved weapon brands}}
Players may not use shields to make physical contact with another player’s body (e.g., pushing or bashing).


== Siege Weapons ==
{{Melee weapon construction standards}}
Siege weapons fire projectiles that function as a stronger version of an arcane bolt.


=== Damage: ===
{{Shield construction standards}}
* A direct hit from a siege weapon inflicts 12 HP damage regardless of the location struck.
* For most players, this is fatal.
* This damage applies even if the projectile hits a:
** Shield
** Weapon
** Costume


=== Special Cases ===
{{Projectile construction standards}}
* Arcane Servants or Beasts: Siege weapon hits deal 1 HP damage.
* Magic Shields:
** Fully block siege weapon projectiles.
** The bearer is pushed back as if struck by an arcane force spell.


== Where To Next? ==
* [[Spellcasting]] ← Next Step
* [[Armour and Hit Points]]
* [[Terrain and Hazards]]
The Rules]]


{| class="wikitable" style="margin:auto; text-align:center;"
<div class="wizlords-navbox-divider"></div>
|+ CONTINUE READING
|-
! Previous !! Current !! Next
|-
| [[Armour and Hit Points]] || [[Weapons and Equipment]] || [[Spellcasting Rules]]
|}


== See Also ==
{{Player Guide}}
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]

Latest revision as of 08:27, 16 July 2026

This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.

1. Melee Weapons

[edit]

Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.

1.1. Weapon Categories

[edit]

Melee weapons are classified by how they are wielded.

1.1.1. Single-Handed Weapons

[edit]
  • Can be safely wielded with one hand.
  • Maximum length: 130 cm.

1.1.2. Two-Handed Weapons

[edit]
  • Any weapon over 130 cm must be wielded with both hands.
  • Weapons shorter than 130 cm may also be used with two hands.

1.2. Weapon Rules

[edit]
  • No thrusting-only weapons are permitted.
  • All weapons must pass inspection before use.
  • Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.

2. Shields

[edit]

Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.

2.1. Bucklers

[edit]

Bucklers are small round shields.

  • Maximum diameter: 40 cm.

2.2. Shields

[edit]

Standard shields may be round or shaped.

  • Round shields may be up to 70 cm in diameter.
  • Other shield shapes may be up to 60 cm wide and 90 cm long.

2.3. Shield Use

[edit]

Shields can be used to block:

  • Melee weapons
  • Projectile weapons, including arrows, bolts, and bands from blackpowder weapons

3. Projectile Weapons

[edit]

Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts.

3.1. Bows

[edit]

Bows are physical ranged weapons that fire approved LARP arrows.

  • Maximum draw weight: 28 lbs at 28 inches (71 cm).
  • Only unaltered IDV brand round-head arrows are permitted.

3.2. Bandguns

[edit]

Bandguns are blackpowder-style weapon simulators that fire approved band rounds.

These may include:

  • Pistols
  • Band wands
  • Rifles
  • Crossbows
  • Similar long arms

Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.

3.3. Arcane Bolts and Thrown Weapon Rules

[edit]
  • Only Arcane Bolts may be thrown by hand.
  • Martial thrown weapons, such as throwing daggers, are not permitted.
  • Any hand-thrown projectile is considered a magic spell.

4. Siege Weapons

[edit]

Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.

4.1. Damage

[edit]

See Siege Weapons for damage.

4.2. Special Cases

[edit]
  • Arcane Servants or Beasts struck by siege weapons take 1 HP damage.
  • Magic Shields (see Arcane Ward and Holy Ward) fully block siege weapon projectiles.
  • A character using a Magic Shield is pushed back as if struck by an Arcane Force spell.

5. Safety Construction Rules

[edit]

All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.

The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.

5.1. Approved Weapon Brands

[edit]
Approved Weapon Brands
Expand this section to view commonly approved weapon brands.

The following brands are generally accepted, pending safety inspection:

  • Ateliers Nemesis
  • Calimacil
  • Epic Armoury
  • FakeSteel Armoury

All weapons, including commercial weapons, must still pass inspection before use.

5.2. Melee Weapon Construction Standards

[edit]
Melee Weapon Construction Standards
Expand this section to view melee weapon construction requirements.

All melee weapons, whether commercial or homemade, must meet the following standards.

Core Requirements
  • Weapon cores must be fibreglass or carbon fibre.
  • Weapon cores must be at least 10 mm thick.
Tip Requirements
  • Weapon tips must use Kevlar or an equivalent protective material.
Padding Requirements
  • Weapons must be covered in soft polyurethane foam suitable for combat use.
  • Padding must be sufficient to prevent unsafe contact with the core.
Polearm Requirements
  • The first 40 cm from the head of a polearm must be padded.
  • This padding must be thick enough that the core cannot be felt under firm finger pressure.
Homemade Weapons

Homemade weapons are allowed, but must be:

  • Inspected and approved before their first use.
  • Re-checked before each game.

5.3. Shield Construction Standards

[edit]
Shield Construction Standards
Expand this section to view shield construction requirements.

Shields may be made from wood or foam and may include a metal boss.

Edge Padding
  • Shield edges must have at least 1 cm of progressive give.
  • Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.
Shield Face and Edge
  • No sharp edges or unsafe protrusions are allowed on the face or sides of the shield.

5.4. Projectile Construction Standards

[edit]
Projectile Construction Standards
Expand this section to view projectile construction requirements.

Projectile weapons and ammunition must meet the following standards.

Band Missile Requirements
  • Band missiles must be made from blue or green rubber exercise tubing.
  • A relaxed band must be at least one-third the length between the trigger catch and front anchor.
  • Band ties must be spaced no more than 4 cm apart.
  • Cord must be used as joint material.
Arrow Requirements
  • Only unaltered IDV brand round-head arrows are permitted.
Arcane Bolt Requirements
  • Arcane Bolts must be constructed from a foam ball wrapped in cloth.
  • The cloth must be secured with twine, string, or a similar material.

Where To Next?

[edit]

The Rules]]