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'''Effect:''' Start the game with 4 HP instead of the standard 2 HP.
'''Effect:''' Start the game with 4 HP instead of the standard 2 HP.


==<span class="wizlords-class-heading-icon wizlords-class-heading-icon-martial" aria-hidden="true"></span>Martial Classes ==
== Classes ==
<div class="wizlords-class-card-grid wizlords-class-card-grid-martial cards-5">
{{Martial classes content}}
<div class="wizlords-class-card" id="Fighter">
<div class="wizlords-class-card-icon">[[File:FighterIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Fighter</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Balanced and adaptable; excels in both offense and defense, making them comfortable in nearly any combat situation.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light and Heavy</div>
<div>'''Shield:''' Yes</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' Single-Handed</div>
<div>'''Starting Spell Points:''' None</div>
<div>'''Passive Ability:''' None</div>
</div>
</div>
</div>


<div class="wizlords-class-card" id="Ranger">
{{Arcane classes content}}
<div class="wizlords-class-card-icon">[[File:RangerIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Ranger</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Agile and precise; masters of ranged combat and survival who use mobility, awareness, and accurate shooting to support their allies.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' Buckler Only</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' Yes</div>
<div>'''Blackpowder:''' Single-Handed and Double-Handed</div>
<div>'''Starting Spell Points:''' None</div>
<div>'''Passive Ability:''' Recon</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Savage_Archer">
<div class="wizlords-class-card-icon">[[File:SavageArcherIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Savage Archer</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Swift and deadly; dedicated archers who focus entirely on ranged combat and battlefield mobility.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' No</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' Yes</div>
<div>'''Blackpowder:''' No</div>
<div>'''Starting Spell Points:''' 1</div>
<div>'''Passive Ability:''' Extra HP</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Barbarian">
<div class="wizlords-class-card-icon">[[File:BarbarianIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Barbarian</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Fierce and resilient; relies on raw strength and rage to dominate close-quarters combat.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' Yes</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' No</div>
<div>'''Starting Spell Points:''' 1</div>
<div>'''Passive Ability:''' Extra HP</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Paladin">
<div class="wizlords-class-card-icon">[[File:PaladinIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Paladin</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Holy warriors combining martial skill with divine magic, bringing both frontline combat and divine support to their allies.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Heavy</div>
<div>'''Shield:''' Yes</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' No</div>
<div>'''Starting Spell Points:''' 2</div>
<div>'''Passive Ability:''' None</div>
</div>
</div>
</div>
</div>
 
==<span class="wizlords-class-heading-icon wizlords-class-heading-icon-arcane" aria-hidden="true"></span>Arcane Classes ==
<div class="wizlords-class-card-grid wizlords-class-card-grid-arcane cards-5">
<div class="wizlords-class-card" id="Artificer">
<div class="wizlords-class-card-icon">[[File:ArtificerIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Artificer</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Makers of potions, enchantments, and mechanical and magical items who strengthen their allies through preparation and craftsmanship.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light and Heavy</div>
<div>'''Shield:''' No</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' Yes</div>
<div>'''Starting Spell Points:''' 2</div>
<div>'''Passive Ability:''' None</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Battle_Mage">
<div class="wizlords-class-card-icon">[[File:BattleMageIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Battle Mage</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Combat spellcasters wielding destructive frontline magic while remaining comfortable close to the fighting.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light and Heavy</div>
<div>'''Shield:''' No</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' Single-Handed</div>
<div>'''Starting Spell Points:''' 3</div>
<div>'''Passive Ability:''' None</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Sorcerer">
<div class="wizlords-class-card-icon">[[File:SorcererIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Sorcerer</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Innate magic users drawing from raw, often chaotic, energy to unleash powerful arcane spells.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' No</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' Single-Handed</div>
<div>'''Starting Spell Points:''' 4</div>
<div>'''Passive Ability:''' None</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Shaman">
<div class="wizlords-class-card-icon">[[File:ShamanIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Shaman</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Spiritual mystics communing with nature and elemental forces to aid allies and hinder their foes.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' No</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' No</div>
<div>'''Starting Spell Points:''' 3</div>
<div>'''Passive Ability:''' Extra HP</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Arcane_Assassin">
<div class="wizlords-class-card-icon">[[File:ArcaneAssassinIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Arcane Assassin</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Stealthy casters who blend magic with precision and agility, relying on cunning and mobility to outmanoeuvre opponents.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' Buckler Only</div>
<div>'''Melee Weapons:''' Single-Handed (Maximum Length 130 cm)</div>
<div>'''Bow:''' Yes</div>
<div>'''Blackpowder:''' Single-Handed and Double-Handed</div>
<div>'''Starting Spell Points:''' 1</div>
<div>'''Passive Ability:''' Recon</div>
</div>
</div>
</div>
</div>
 
==<span class="wizlords-class-heading-icon wizlords-class-heading-icon-divine" aria-hidden="true"></span>Divine Classes ==
<div class="wizlords-class-card-grid wizlords-class-card-grid-divine cards-4">
<div class="wizlords-class-card" id="Cleric">
<div class="wizlords-class-card-icon">[[File:ClericIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Cleric</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Healers and defenders drawing on divine blessings to keep allies fighting through healing and protection.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' Yes</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' No</div>
<div>'''Starting Spell Points:''' 3</div>
<div>'''Passive Ability:''' None</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Druid">
<div class="wizlords-class-card-icon">[[File:DruidIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Druid</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Protectors of nature, shaping the wilds with magic to support companions and control the battlefield.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' No</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' Yes</div>
<div>'''Blackpowder:''' No</div>
<div>'''Starting Spell Points:''' 3</div>
<div>'''Passive Ability:''' None</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Prophet">
<div class="wizlords-class-card-icon">[[File:ProphetIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Prophet</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Seers and visionaries, guiding others with divine insight, blessings, and foresight.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' No</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' No</div>
<div>'''Starting Spell Points:''' 3</div>
<div>'''Passive Ability:''' Extra HP</div>
</div>
</div>
</div>
 
<div class="wizlords-class-card" id="Bard">
<div class="wizlords-class-card-icon">[[File:BardIcon.png|250x250px|link=]]</div>
<div class="wizlords-class-card-title">Bard</div>
<div class="wizlords-class-card-body">
<div class="wizlords-class-card-summary">Enchanters and performers who charm, inspire, and gather secrets while supporting companions through music, stories, and subtle magic.</div>
<div class="wizlords-class-card-divider"></div>
<div class="wizlords-class-card-rules">
<div>'''Armour:''' Light</div>
<div>'''Shield:''' Buckler Only</div>
<div>'''Melee Weapons:''' All</div>
<div>'''Bow:''' No</div>
<div>'''Blackpowder:''' Single-Handed</div>
<div>'''Starting Spell Points:''' 2</div>
<div>'''Passive Ability:''' Recon</div>
</div>
</div>
</div>
</div>


{{Divine classes content}}
== Where To Next? ==
== Where To Next? ==
* [[Magic]] ← Next Step
* [[Magic]] ← Next Step
* [[Races]]
* [[Races]]
* [[Experience Points]]
* [[Experience Points]]
{{Game_rules}}
 
<div class="wizlords-navbox-divider"></div>
 
{{Player Guide}}

Latest revision as of 08:26, 16 July 2026

Classes represent a character's training, talents, and role within the world. They determine the abilities available to your character, their access to magic, and their combat role on the battlefield.

Whether you are a heavily armoured warrior holding the line, a wizard wielding destructive magic, or a priest calling upon divine power, your class forms the foundation of your character's capabilities throughout the game.

Each class offers a unique playstyle and grants access to different equipment, spells, and special abilities. While your race and culture help shape who your character is, your class defines what they are capable of accomplishing in battles.

At character creation, every player must select a class. New players begin their first event as a Fighter, allowing them to learn the game's core mechanics before exploring more specialised options.

Choosing a Class

[edit]

When selecting a class, consider:

  • What your fighting style will be.
  • Whether you prefer combat, magic, or support roles.
  • The type of character fantasy you wish to portray.
  • The equipment, abilities, and responsibilities associated with each class.

Classes are divided into three broad categories: Martial, Arcane, and Divine.

MARTIAL
ARCANE
DIVINE
  • Fighter
  • Ranger
  • Savage Archer
  • Barbarian
  • Paladin
  • Artificer
  • Battle Mage
  • Sorcerer
  • Shaman
  • Arcane Assassin
  • Cleric
  • Druid
  • Prophet
  • Bard
MARTIAL
  • Fighter
  • Ranger
  • Savage Archer
  • Barbarian
  • Paladin
ARCANE
  • Artificer
  • Battle Mage
  • Sorcerer
  • Shaman
  • Arcane Assassin
DIVINE
  • Cleric
  • Druid
  • Prophet
  • Bard

Passive Abilities

[edit]

Some classes have special passive abilities that grant advantages in play.

Recon

[edit]

Effect: May begin the game in no man's land. This means the character may start the game up to the halfway point between both deployment zones.

Restrictions:

  • Only usable if the game type allows.
  • Must follow any special placement rules given by the Marshals.

Extra HP

[edit]

Effect: Start the game with 4 HP instead of the standard 2 HP.

Classes

[edit]

Martial

[edit]
Martial
Fighter
Balanced and adaptable; excels in both offense and defense, making them comfortable in nearly any combat situation.
Armour: Light and Heavy
Shield: Yes
Melee Weapons: All
Bow: No
Blackpowder: Single-Handed
Starting Spell Points: None
Passive Ability: None
Ranger
Agile and precise; masters of ranged combat and survival who use mobility, awareness, and accurate shooting to support their allies.
Armour: Light
Shield: Buckler Only
Melee Weapons: All
Bow: Yes
Blackpowder: Single-Handed and Double-Handed
Starting Spell Points: None
Passive Ability: Recon
Savage Archer
Swift and deadly; dedicated archers who focus entirely on ranged combat and battlefield mobility.
Armour: Light
Shield: No
Melee Weapons: All
Bow: Yes
Blackpowder: No
Starting Spell Points: 1
Passive Ability: Extra HP
Barbarian
Fierce and resilient; relies on raw strength and rage to dominate close-quarters combat.
Armour: Light
Shield: Yes
Melee Weapons: All
Bow: No
Blackpowder: No
Starting Spell Points: 1
Passive Ability: Extra HP
Paladin
Holy warriors combining martial skill with divine magic, bringing both frontline combat and divine support to their allies.
Armour: Heavy
Shield: Yes
Melee Weapons: All
Bow: No
Blackpowder: No
Starting Spell Points: 2
Passive Ability: None

Arcane

[edit]
Arcane
Artificer
Makers of potions, enchantments, and mechanical and magical items who strengthen their allies through preparation and craftsmanship.
Armour: Light and Heavy
Shield: No
Melee Weapons: All
Bow: No
Blackpowder: Yes
Starting Spell Points: 2
Passive Ability: None
Battle Mage
Combat spellcasters wielding destructive frontline magic while remaining comfortable close to the fighting.
Armour: Light and Heavy
Shield: No
Melee Weapons: All
Bow: No
Blackpowder: Single-Handed
Starting Spell Points: 3
Passive Ability: None
Sorcerer
Innate magic users drawing from raw, often chaotic, energy to unleash powerful arcane spells.
Armour: Light
Shield: No
Melee Weapons: All
Bow: No
Blackpowder: Single-Handed
Starting Spell Points: 4
Passive Ability: None
Shaman
Spiritual mystics communing with nature and elemental forces to aid allies and hinder their foes.
Armour: Light
Shield: No
Melee Weapons: All
Bow: No
Blackpowder: No
Starting Spell Points: 3
Passive Ability: Extra HP
Arcane Assassin
Stealthy casters who blend magic with precision and agility, relying on cunning and mobility to outmanoeuvre opponents.
Armour: Light
Shield: Buckler Only
Melee Weapons: Single-Handed (Maximum Length 130 cm)
Bow: Yes
Blackpowder: Single-Handed and Double-Handed
Starting Spell Points: 1
Passive Ability: Recon

Divine

[edit]
Divine
Cleric
Healers and defenders drawing on divine blessings to keep allies fighting through healing and protection.
Armour: Light
Shield: Yes
Melee Weapons: All
Bow: No
Blackpowder: No
Starting Spell Points: 3
Passive Ability: None
Druid
Protectors of nature, shaping the wilds with magic to support companions and control the battlefield.
Armour: Light
Shield: No
Melee Weapons: All
Bow: Yes
Blackpowder: No
Starting Spell Points: 3
Passive Ability: None
Prophet
Seers and visionaries, guiding others with divine insight, blessings, and foresight.
Armour: Light
Shield: No
Melee Weapons: All
Bow: No
Blackpowder: No
Starting Spell Points: 3
Passive Ability: Extra HP
Bard
Enchanters and performers who charm, inspire, and gather secrets while supporting companions through music, stories, and subtle magic.
Armour: Light
Shield: Buckler Only
Melee Weapons: All
Bow: No
Blackpowder: Single-Handed
Starting Spell Points: 2
Passive Ability: Recon

Where To Next?

[edit]