Terrain & Hazards: Difference between revisions

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Water hazards represent deep water and are marked with blue material.
Water hazards represent deep water and are marked with blue material.


If a player steps onto a water hazard, they immediately fall into the water and are considered [[Combat_and_Damage#Downed]].
If a player steps onto a water hazard, they immediately fall into the water and are considered [[Combat_and_Damage#Downed|Downed]].


=== Pit Hazards ===
=== Pit Hazards ===

Revision as of 04:44, 12 June 2026

The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.

Terrain Pieces

Palisades

Palisades are sharpened defensive barricades. These are simulated using foam pool noodles.

  • Function: Block movement and line of sight
  • Damage Rule: Touching the pointed part of a palisade results in 2 HP of damage

Players should avoid leaning, pushing, or attempting to climb over palisades.

Walls

Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.

  • Do not run into, climb, or move walls during play
  • Do not strike blindly around or through walls, this can be unsafe

Some walls include windows and doorways:

  • Doorways may be used normally
  • Windows may not be used to pass through or strike through

Low Walls:

  • Can be fought over
  • Do not block line of sight of spells
  • Cannot be climbed over
  • For safety you cannot crouch behind low walls

Treat all wall structures with caution and respect.

Hazards

Certain marked areas on the battlefield represent dangerous environmental hazards. These zones are clearly defined using coloured material and are lethal upon contact.

Water Hazards

Water hazards represent deep water and are marked with blue material.

If a player steps onto a water hazard, they immediately fall into the water and are considered Downed.

Pit Hazards

Marked with brown material

Represents a deep pit or chasm

If a player steps on a pit hazard, they are considered to have fallen to their death

After elimination:

  • The player may respawn if the game mode allows
  • If not, they may stand aside and wait for resurrection


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See Also