Terrain & Hazards: Difference between revisions

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The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.
The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.


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Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.
Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.


== See Also ==
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* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]

Revision as of 04:46, 12 June 2026

The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.

Terrain Pieces

Palisades

Palisades are sharpened defensive barricades. These are simulated using foam pool noodles.

  • Function: Block movement and line of sight
  • Damage Rule: Touching the pointed part of a palisade results in 2 HP of damage

Players should avoid leaning, pushing, or attempting to climb over palisades.

Walls

Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.

  • Do not run into, climb, or move walls during play
  • Do not strike blindly around or through walls, this can be unsafe

Some walls include windows and doorways:

  • Doorways may be used normally
  • Windows may not be used to pass through or strike through

Low Walls:

  • Can be fought over
  • Do not block line of sight of spells
  • Cannot be climbed over
  • For safety you cannot crouch behind low walls

Treat all wall structures with caution and respect.

Hazards

Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers.

Any player who steps onto a hazard is immediately considered Downed.

Water Hazards

Water hazards are marked with blue material and represent deep water.

Pit Hazards

Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.