Terrain & Hazards: Difference between revisions

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== Hazards ==
== Hazards ==
Certain marked areas on the battlefield represent dangerous environmental hazards. These zones are clearly defined using coloured material and are lethal upon contact.
 
Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers.
 
Any player who steps onto a hazard is immediately considered [[Combat_and_Damage#Downed|Downed]].


=== Water Hazards ===
=== Water Hazards ===
Water hazards represent deep water and are marked with blue material.
Water hazards are marked with blue material and represent deep water.
 
If a player steps onto a water hazard, they immediately fall into the water and are considered [[Combat_and_Damage#Downed|Downed]].


=== Pit Hazards ===
=== Pit Hazards ===
Marked with brown material
Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.
 
Represents a deep pit or chasm
 
If a player steps on a pit hazard, they are considered to have fallen to their death
 
After elimination:
 
* The player may respawn if the game mode allows
* If not, they may stand aside and wait for resurrection
 
 
{| class="wikitable" style="margin:auto; text-align:center;"
|+ CONTINUE READING
|-
! Previous !! Current !! Next
|-
| [[Combat and Damage]] || [[Terrain and Hazards]] || [[Armour and Hit Points]]
|}


== See Also ==
== See Also ==
* [[Main_Page | Home]]
* [[Main_Page | Home]]
* [[Combat Rules | The Rules]]
* [[Combat Rules | The Rules]]

Revision as of 04:46, 12 June 2026

The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.

Terrain Pieces

Palisades

Palisades are sharpened defensive barricades. These are simulated using foam pool noodles.

  • Function: Block movement and line of sight
  • Damage Rule: Touching the pointed part of a palisade results in 2 HP of damage

Players should avoid leaning, pushing, or attempting to climb over palisades.

Walls

Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.

  • Do not run into, climb, or move walls during play
  • Do not strike blindly around or through walls, this can be unsafe

Some walls include windows and doorways:

  • Doorways may be used normally
  • Windows may not be used to pass through or strike through

Low Walls:

  • Can be fought over
  • Do not block line of sight of spells
  • Cannot be climbed over
  • For safety you cannot crouch behind low walls

Treat all wall structures with caution and respect.

Hazards

Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers.

Any player who steps onto a hazard is immediately considered Downed.

Water Hazards

Water hazards are marked with blue material and represent deep water.

Pit Hazards

Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.

See Also