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__TOC__ Unlike many roleplaying games, Wizards and Warlords does not require you to create a character before you begin playing. New players are encouraged to attend games, try different classes, meet other players, and learn the world before committing to a character. Once you have found a race and class combination that suits your playstyle, you can create a character and begin your journey in the [[Free City of Tanyth]]. == Your First Games == All new players begin as a [[Classes#Fighter|Fighter]] for their first game. After your first game, you are free to try any available class before creating a character. This allows you to experience different playstyles and learn the game before making any permanent decisions. You may create a character at any time, but there is no requirement to do so immediately. == Playing Before Character Creation == Even without a character, your attendance and participation are still recorded. Each game you attend earns Experience, Reputation, Coin, and any other rewards you would normally receive. These rewards are held on your player record until you create your first character. This means you can take your time experimenting with classes without falling behind other players. == Creating Characters == Once you are ready to create a character, all Experience, Reputation, Coin, and other rewards you have earned are assigned to that character. Creating a character permanently locks in that character's: * [[Races|Race]] * Culture * [[Classes|Class]] * [[Magic|Spells]] * Character Name Choose carefully, as these decisions define your character's identity and progression. === Creating a Character === To create a character: # Choose a [[Races|Race]]. # Choose a Culture. # Choose a [[Classes|Class]]. # Add any starting [[Magic|Spells]] granted by your Race or Class to your character sheet. # Spend your starting Spell Points on additional Spells or Spell Levels. # Choose a Character Name. # Write a Backstory, if desired. Once completed, your character becomes an official resident of Tanyth and may begin earning rewards in their own name. {{Multiple characters}} == Mercenaries and Companies == <div class="hatnote">This section provides a brief overview of Mercenaries and Companies for character creation. For more detailed information, see [[Mercenaries and Companies]].</div> === Mercenaries === All newly created characters begin as a mercenary of Tanyth. Being a mercenary is not a class or faction. It simply means your character is an independent adventurer seeking their place within the city. Characters may remain mercenaries for as long as they wish and are not required to join a Company. === Companies === Companies are player-created groups of characters united by a common purpose, story, theme, culture, belief, or goal. Companies can take many forms, from military bands and religious orders to explorer societies, trade organisations, and groups of like-minded adventurers. === Joining a Company === Characters may only join a Company if invited by that Company's leadership. If you have already been invited before creating your character, you may indicate which Company you intend to join on your character creation form. Otherwise, your character begins as a mercenary and may join a Company later if invited. == You're Ready to Play! == And with that, you're ready to begin your adventures in Wizards and Warlords. From here, you can explore the [[Races|Race]], [[Classes|Class]], and [[Magic]] pages to learn more about the world and the many character options available to you. Good luck, and cefrepwelcome to Tanyth. == Where To Next? == * [[Races]] β Next Step * [[Classes]] * [[Magic]] <div class="wizlords-navbox-divider"></div> {{Player Guide}}
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