Template:Relics rules

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2.2. Relics

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Relics
Powerful objects that must be captured, defended, transported, or controlled to achieve objectives.
Relic

Relics are valuable objectives that begin the game on a pillar and are typically captured, defended, or returned to a team's deployment area.

Key Rules
  • Relics begin the round on a pillar.
  • A relic may be picked up by any player with a free hand.
  • A player carrying a relic may not run.
  • Once picked up, a relic is bound to that player and may not be passed to another teammate.
  • Relics may only be held by a player or placed on a pillar.
  • Arcane Servants may not carry relics.
  • To place a relic on a pillar, the player must count aloud to 5 while holding the relic.
Additional Rules
  • A player carrying a relic uses their normal HP.
  • A player carrying a relic may be healed, resurrected, buffed, and affected by spells as normal.
  • If Downed, the player must remain where they fell until another player takes the relic or they are resurrected.
  • If a player is Downed while placing a relic on a pillar, the placement fails.
Blessed Relic

Blessed Relics use the normal Relic rules with the following modification:

Additional Rules
  • The bearer gains +2 HP while carrying the relic.
Minor Cursed Relic

Minor Cursed Relics use the normal Relic rules with the following modification:

Additional Rules
  • The bearer suffers a -2 HP penalty while carrying the relic.
Major Cursed Relic

Major Cursed Relics use the normal Relic rules with the following modifications:

Additional Rules
  • The bearer suffers a -2 HP penalty while carrying the relic.
  • The bearer cannot be healed.
  • The bearer cannot receive Blessings, Arcane Armour, Wards, or similar magical buffs.
  • The bearer is unaffected by touch-based spells, including Resurrection.
Defended Relic

Defended Relics use the normal Relic rules with the following modifications:

Key Rules
  • The defending side may not voluntarily move the relic from its pillar.
  • If the defending side recovers the relic after it has been stolen, they must return it to its pillar as soon as possible.
Additional Rules
  • The player carrying the relic gains any positive or negative effects associated with that relic as normal.
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About this template

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Contains the complete Relics scenario rules used on the Game Special Rules page. It reuses Template:Collapsible section and preserves the existing numbered TOC heading, summary, content, and bottom collapse control.

Edit this template when changing the shared gameplay rules for relic objectives. Avoid placing it more than once on the same rendered page because doing so would duplicate its generated heading and anchor.

Usage

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{{Relics rules}}