Template:Relic binding rules

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2.3. Relic Binding

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Relic Binding
Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.
Relic Binding

Relic Binding requires a player to place a Relic on their team's pillar and maintain contact with it for a specified period of time.

Relic Binding uses the normal Relic rules with the following modifications:

Key Rules
  • Each scenario will specify the required Binding Time in the victory conditions.
  • The Binding Time may be:
    • Cumulative - progress is retained between attempts.
    • Consecutive - the full time must be completed in a single uninterrupted attempt.
  • A Relic must first be placed on the pillar following the normal Relic rules.
  • The Binding Timer only runs while the player who placed the Relic maintains at least one hand in contact with it.
Additional Rules
  • If the player Binding the Relic is Downed, the Binding attempt immediately ends.
  • The player's spirit must immediately return the Relic to the central pillar before proceeding to respawn.
  • If the player has no respawns remaining, they must return the Relic to the central pillar before returning to their deployment zone.
  • A player may not be resurrected while actively Binding a Relic.
  • Once a Relic has been placed for Binding, it may not be removed by any player except the spirit of the player who placed it.
Imprint

Imprint requires a player to hold a designated object for a specified period of time.

Imprint uses the normal Relic rules with the following modifications:

Key Rules
  • Each scenario will specify the required Imprint Time in the victory conditions.
  • The Imprint Time may be:
    • Cumulative - progress is retained between attempts.
    • Consecutive - the full time must be completed in a single uninterrupted attempt.
  • The Imprint Timer only runs while the object is being carried by a living player.
Additional Rules
  • If the player carrying the object is Downed, the Imprint attempt immediately ends.
  • The object may be recovered and the Imprint attempt resumed if the scenario uses cumulative timing.
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About this template

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Contains the complete Relic Binding scenario rules used on the Game Special Rules page. It reuses Template:Collapsible section and preserves the existing numbered TOC heading, summary, content, and bottom collapse control.

Edit this template when changing the shared gameplay rules for binding relics or objectives. Avoid placing it more than once on the same rendered page because doing so would duplicate its generated heading and anchor.

Usage

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{{Relic binding rules}}