Template:Marauders rules
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2.7. Marauders
[edit]Marauders
Non-player characters that can be recruited, escorted, controlled, or fought over by competing sides.
Marauder
Marauders are powerful NPC warriors that can be fought, captured, or escorted as part of a scenario objective.
Key Rules
- Marauders begin the game in a designated zone.
- Marauders attack any player who approaches them.
- Marauders have 12 HP regardless of armour or costume.
- Marauders are armed with a one-handed weapon and shield.
- Marauders have a permanent Arcane Weapon effect.
- All Marauder attacks deal 2 HP damage to any location.
- Marauders can damage Arcane Servants and Beasts.
Additional Rules
- Marauders fight until Downed.
- Once Downed, a Marauder takes no further part in the scenario unless a Subdued Marauder rule is in effect.
Marauder Healer
Marauder Healers use the normal Marauder rules with the following modifications.
Key Rules
- May use either a one-handed weapon and shield or a two-handed weapon.
- Any weapon carried by the Marauder Healer is treated as an Arcane Weapon and deals 2 HP damage to any location.
- May instantly cast:
- Resurrection up to 10 times per round.
- Full Heal up to 10 times per round.
- Mass Heal up to 10 times per round.
Subdued Marauder
Subdued Marauders use the normal Marauder rules with the following modifications.
Subduing a Marauder
- When Downed, a Marauder may be subdued.
- To subdue a Marauder, a player must place a hand on it and count aloud to 5.
- Once subdued, the Marauder no longer deals damage.
- The player may then lead the Marauder to its destination.
- Both the player and Marauder may only move at a walking pace.
- Arcane Servants may not subdue or lead Marauders.
Additional Rules
- If the handler is Downed, the Marauder immediately stops moving and waits to be subdued again.
- Only one player may subdue a Marauder at a time.
- If multiple players attempt to subdue the Marauder simultaneously, it becomes confused and follows neither player until successfully subdued by a single player.
- Once a Marauder reaches a side's deployment zone, it is removed from play for the remainder of the round.
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About this template
[edit]Contains the complete Marauders scenario rules used on the Game Special Rules page. It reuses Template:Collapsible section and preserves the existing numbered TOC heading, summary, content, and bottom collapse control.
Edit this template when changing the shared gameplay rules for marauder NPCs. Avoid placing it more than once on the same rendered page because doing so would duplicate its generated heading and anchor.
Usage
[edit]{{Marauders rules}}