Template:Beasts rules

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2.5. Beasts

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Beasts
Powerful creatures that can be hunted, captured, escorted, or used as objectives during a scenario.
Beast

Beasts are powerful magical creatures that act as major objectives or threats during a scenario.

Key Rules
  • Beasts are magical creatures and cannot be harmed by normal weapons, arrows, or bands.
  • Beasts can only be harmed by:
    • Arcane Bolts.
    • Arcane Servants.
    • Arcane Weapons and Blessed Weapons.
  • All valid attacks deal 1 HP damage to the Beast.
  • Arcane Blast does not push a Beast back but prevents it from moving for 5 seconds.
  • The Beast's HP is determined by the Marshals and will typically range between 25 and 55 HP.
Beast Attacks
  • All Beast attacks deal Siege Damage (12 HP).
  • If any part of the Beast touches a player or their equipment, that player takes 12 HP damage.
  • Some Beasts may also throw projectiles that deal Siege Damage.
  • Players killed directly by a Beast or its projectiles may not respawn and must be returned to play through Resurrection.
Wards and Beasts
  • A player using a shield protected by Arcane Ward or Holy Ward may block Beast attacks.
  • Each blocked attack pushes the player back as though struck by Arcane Blast.
  • If a player is killed due to pushback, they may respawn normally.
Additional Rules
  • The Beast fights until Downed.
  • Once Downed, the Beast takes no further part in the scenario unless an additional Beast rule is in effect.
Wild Beast

Wild Beasts use the normal Beast rules with the following modifications.

Key Rules
  • The Beast begins the game roaming freely.
  • The Beast attacks any player who approaches it.
  • When Downed, the Beast may be subdued.
Subduing a Wild Beast
  • To subdue the Beast, a player must place a hand on it and count aloud to 5.
  • Once subdued, the Beast no longer deals damage.
  • The player may then lead the Beast to its destination.
  • Both the player and Beast may only move at a walking pace.
  • If the handler is Downed, the Beast immediately stops moving and waits to be subdued again.
  • Arcane Servants may not subdue or lead a Beast.
Additional Rules
  • Only one player may subdue a Beast at a time.
  • If multiple players attempt to subdue the Beast simultaneously, it becomes confused and follows neither player until successfully subdued by a single player.
Captured Beast

Captured Beasts use the normal Beast rules with the following modifications.

Key Rules
  • The Beast begins the game confined within a cage.
  • The Beast may not move or attack until touched by a player from the attacking side.
  • The Beast may throw projectiles while caged.
  • Once released, the Beast behaves as a normal Beast.
Additional Rules
  • The Beast remembers who freed it and will prefer to attack defenders where possible.
Beast with Egg

Beasts with Eggs use the normal Beast rules with the following modifications.

Key Rules
  • The Beast begins the game guarding its Egg.
  • The Beast attacks any player who approaches either the Beast or its Egg.
  • If a player takes the Egg, the Beast immediately focuses its attention on that player.
Additional Rules
  • The Beast continues to pursue the Egg carrier until either the Beast or the carrier is Downed.
  • These rules apply to all Egg variants.
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About this template

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Contains the complete Beasts scenario rules used on the Game Special Rules page. It reuses Template:Collapsible section and preserves the existing numbered TOC heading, summary, content, and bottom collapse control.

Edit this template when changing the shared Beasts rules. Avoid placing it more than once on the same rendered page because doing so would duplicate its generated heading and anchor.

Usage

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{{Beasts rules}}