Template:Banner rules
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2.1. Banner Rules
[edit]Banner Rules
Rules for banners carried by players, including their effects and how they influence the battlefield.
Standard of Command
At the start of the round, one player on each team is designated as the Standard Bearer.
Key Rules
- Must keep one hand free to carry the banner at all times.
- May not run.
- The banner may not be passed to another player.
- Cannot use Recon.
- Has 12 HP regardless of class, armour, or other bonuses.
Additional Rules
- May be healed as normal.
- May receive buffs and be affected by spells as normal.
- Cannot be resurrected.
- If Downed, they must immediately return to their team's respawn point.
Banner Bearer
At the start of the round, one player on each team is designated as the Banner Bearer.
Key Rules
- Must keep one hand free to carry the banner at all times.
- May not run.
- The banner may be passed to another teammate at any time.
- Cannot use Recon if they begin the round carrying the banner.
- Uses their normal HP.
Additional Rules
- May be healed, resurrected, buffed, and affected by spells as normal.
- If Downed and Respawn is active, they may take the banner with them to respawn.
- If Downed and unable to respawn, they must remain where they fell until a teammate takes the banner or resurrects them.
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About this template
[edit]Contains the complete Banner scenario rules used on the Game Special Rules page. It reuses Template:Collapsible section and preserves the existing numbered TOC heading, summary, content, and bottom collapse control.
Edit this template when changing the shared gameplay rules for banners. Avoid placing it more than once on the same rendered page because doing so would duplicate its generated heading and anchor.
Usage
[edit]{{Banner rules}}