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Arcane Spellbook
Arcane Empowerments
Buffs for allies and equipment.
Arcane Weapon
Effect:
- Target weapon deals 2 HP damage.
- Weapon counts as magical.
Level Effects:
- Lv1: 1 active Arcane Weapon at a time.
- Lv2: 2 active Arcane Weapons at a time.
- Lv3: 3 active Arcane Weapons at a time.
Restrictions:
- Target must be a one-handed weapon (under 130cm).
Prerequisites: Each level requires the previous level.
Greater Arcane Weapon
Effect:
- Target weapon deals 2 HP damage.
- Weapon counts as magical.
Level Effects:
- Lv1: 1 active Greater Arcane Weapon at a time.
- Lv2: 2 active Greater Arcane Weapons at a time.
- Lv3: 3 active Greater Arcane Weapons at a time.
Restrictions:
- Target must be a two-handed weapon (over 130cm).
Prerequisites: Each level requires the previous level.
Arcane Armour
Effect:
- Target gains +2 HP.
- Immune to Binding spells.
- Lasts until death or round end.
Level Effects:
- Lv1: 1 active Arcane Armour at a time.
- Lv2: 2 active Arcane Armours at a time.
- Lv3: 3 active Arcane Armours at a time.
Restrictions:
- Target must be alive.
Prerequisites: Each level requires the previous level.
Arcane Protection
Defensive magical effects.
Arcane Ward
Effect:
- Shield blocks all magical damage.
- Wielder is immune to Bind effects.
- If struck by siege damage, wielder must move back 5 steps.
Level Effects:
- Lv1: 1 active Arcane Ward at a time.
- Lv2: 2 active Arcane Wards at a time.
- Lv3: 3 active Arcane Wards at a time.
Prerequisites: Each level requires the previous level.
Offensive Magic
Directly harms or disrupts enemies.
Arcane Bolt
Effect:
- Charges a magical projectile.
- Deals 4 HP damage.
- Bypasses shields.
Level Effects:
- Lv1: 3 casts per round.
- Lv2: 5 casts per round.
- Lv3: 7 casts per round.
Restrictions:
- Caster cannot move while casting.
- Only one bolt may be charged at a time.
- Bolt dissipates if not thrown within 20 seconds.
- Caster cannot cast another spell or attack while holding a charged bolt.
Prerequisites: Each level requires the previous level.
Arcane Force
Effect:
- Pushes target back 5 steps.
- If pushed into water, off a cliff, or into an obstacle, target is immediately dead.
Level Effects:
- Lv1: 3 casts per round.
- Lv2: 6 casts per round.
- Lv3: 9 casts per round.
Restrictions:
- Caster cannot move while casting.
- After casting, caster may move up to 5 steps to select a target.
- Alternatively may wait up to 20 seconds for a target.
- Clear line of sight required.
- Target must be within 5 metres.
Prerequisites: Each level requires the previous level.
Countermagic
Interferes with magical effects.
Nullify
Effect:
- Ends all Arcane Servants.
- Ends all Blessings.
- Ends all Wards.
- Ends all active player spell effects within range.
Restrictions:
- May only be cast once per round.
- Effect passes through walls.
Prerequisites: None.
Utility Magic
Spells that solve problems, bypass obstacles, or alter terrain.
Mage Walk
Effect:
- Allows caster to cross a water feature.
Restrictions:
- Caster only.
- Must be within 1 metre of the water.
- Caster may not move while casting.
- Must be recast for each crossing.
Prerequisites: None.
Arcane Bridge Lv1
Effect:
- Creates a bridge across a water feature.
- Remains active for the rest of the round.
- May be used by anyone.
Restrictions:
- Caster must be within 1 metre of the water.
- Caster may not move while casting.
Prerequisites: Must know Mage Walk.
Arcane Bridge Lv2
Effect:
- Creates a bridge across a water feature or pit.
- Remains active for the rest of the round.
- May be used by anyone.
Restrictions:
- Caster must be within 1 metre of the feature.
- Caster may not move while casting.
Prerequisites: Must know Arcane Bridge Lv1.
Summoning
Creates servants and magical allies.
Arcane Bind
Effect:
- Target cannot move their feet for 30 seconds.
- Target may still fight.
- Ends if the target reaches 0 HP.
Restrictions:
- Caster must remain stationary while casting.
- After casting, caster may move up to 5 steps to select a target.
- Alternatively, caster may remain stationary for up to 20 seconds waiting for a target.
- Clear line of sight required.
- May be cast over water and low walls.
- Target must be within 5 metres.
- Affects players and non-magical NPCs only.
- Maximum 3 casts per round.
Prerequisites:
- Available only to casters who know Summon Minor Arcane Servant - Attack or higher.
- May only be selected if the caster's Arcane Servant is not present at the event.
- Taken as a replacement for the Arcane Servant spell.
- Functions identically regardless of which Arcane Servant level the caster possesses.
Summon Minor Arcane Servant - Defend
Effect:
- Summons a minor spirit to guard the caster.
- Remains within 5 metres of the caster.
- Attacks enemies entering its range.
- Automatically dispelled if the caster dies.
Servant Statistics:
- HP: 5
- Weapon: Single-handed melee weapon
Prerequisites: None.
Summon Minor Arcane Servant - Attack
Effect:
- Summons a minor spirit to attack a designated target.
- Moves toward the target and engages them.
- Continues fighting nearby enemies after engaging.
- Remains active even if the caster dies.
Servant Statistics:
- HP: 5
- Weapon: Single-handed melee weapon
Prerequisites: None.
Summon Arcane Servant - Defend
Effect:
- Summons a more powerful defensive spirit.
- Guards the caster.
- Remains within 5 metres of the caster.
- Engages nearby enemies.
- Automatically dispelled if the caster dies.
Servant Statistics:
- HP: 7
- Weapon: Double-handed melee weapon
Prerequisites: Must know Summon Minor Arcane Servant - Defend.
Summon Arcane Servant - Attack
Effect:
- Summons a more powerful attacking spirit.
- Attacks a designated target.
- After defeating its target, continues attacking nearby enemies.
- Remains active even if the caster dies.
Servant Statistics:
- HP: 7
- Weapon: Double-handed melee weapon
Prerequisites: Must know Summon Minor Arcane Servant - Attack.
Summon Greater Arcane Servant
Effect:
- Summons a sentient spirit.
- May act independently.
- May choose to defend or attack as it sees fit.
- Remains active even if the caster dies.
Servant Statistics:
- HP: 11
- Weapon: Single-handed or Double-handed Arcane Weapon
Prerequisites: Must know Summon Arcane Servant - Attack.
Arcane Servant Rules
Expand this section to read Arcane Servant Rules.
Physical Representation:
- Arcane Servants must be represented by a second player in costume.
- Costume must include black or purple robes or cloaks.
- Costume must include a hood.
- Costume must include a face covering or mask.
Casting Rules:
- Arcane Servants must stand behind the caster while being summoned.
- Arcane Servants may not be used as a shield during casting.
- A caster may only have one Arcane Servant active at a time.
Servant Limitations:
- Cannot hold items.
- Cannot complete objectives.
- Cannot interact with terrain features.
- Cannot cross water.
- Cannot jump obstacles.
- Cannot pass through players.
- Cannot receive wards, blessings, or magical buffs.
Linked Servants:
- If a servant is linked to the caster, it is automatically dispelled if the caster dies.
Damage Resistance:
- Immune to normal weapons.
- Immune to normal projectiles.
- Can only be harmed by magical weapons, magical attacks, or siege damage.
- All valid hits deal 1 HP regardless of hit location.
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About this template
[edit]Contains the complete Arcane spellbook used on the Magic page. It assembles the existing Template:Spellbook, Template:Spell category, and Template:Spell card components without changing their markup or behaviour.
Edit this template when adding or changing Arcane spells. Do not place this template more than once on the same rendered page because the spellbook uses the fixed ID wizlords-arcane-spellbook.
Usage
[edit]{{Arcane spellbook content}}