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17 July 2026

  • 03:5103:51, 17 July 2026 Template Summary (hist | edit) [6,089 bytes] Aurelian (talk | contribs) (Created page with "This page is an index of the custom templates used throughout the Wizards and Warlords Wiki. Select a template name to open its template page, view its developer notes, or edit its source. {| class="wikitable" style="width: 100%;" ! style="width: 30%;" | Template name ! Summary |- ! colspan="2" | Core Components |- | Collapsible section | Creates the standard collapsible content box, including its hidden table-of-contents heading and opt...")

30 June 2026

  • 23:0823:08, 30 June 2026 Scion History (hist | edit) [42,622 bytes] Aurelian (talk | contribs) (Created page with "__TOC__ In the time before memory, when the mountains still walked and the stars had not yet chosen their places in the sky, the gods breathed life into a race unlike any other. Born from divine thought and shaped by sacred hands, this race was not made merely to live; it was made to lead. To inherit. To ascend. These were the Scions, the Children of Purpose, destined to one day walk in the footsteps of the Forsworn, the gods who made them. Their bodies were woven from t...")

18 June 2026

  • 04:4804:48, 18 June 2026 Orukar History (hist | edit) [22,469 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ The Orukar are among the oldest peoples of Tymora, their history stretching back long before the rise of humanity and the kingdoms that now dominate the world. Though commonly divided by outsiders into Orcs and Goblins, the Orukar see themselves as one people, bound by a shared ancestry and a long history of hardship, survival, and adaptation. Over countless generations, the Orukar have walked many paths. Some embraced the growing cities...")
  • 04:2604:26, 18 June 2026 Draken History (hist | edit) [45,050 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ The Draken, or Dragon Men, are a race of reptilian beings that thrive in harsh and unforgiving environments, from the blistering deserts to the shadowed jungles and volcanic wastelands. Their name comes from their resemblance to dragons, though they are not true draconic beings. Instead, they are more closely related to the giant lizards of Tymora, an ancient and powerful species that has endured through the ages. The Draken are a people...")
  • 04:2504:25, 18 June 2026 Deschani History (hist | edit) [17,795 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ Although widely referred to as a single race by the peoples of Tymora, the Deschani are in truth a collection of three distinct races, the Saen, the Timur, and the Garlu, each with their own unique origin, culture, and evolutionary history. Over time, these three peoples developed similar physical traits: feline features, fur-covered bodies, enhanced senses, and agile, graceful movements. These similarities have led outsiders to group them...")
  • 04:0204:02, 18 June 2026 Fey Folk History (hist | edit) [9,999 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ Although widely referred to as a single race by the peoples of Tymora, the Deschani are in truth a collection of three distinct races, the Saen, the Timur, and the Garlu, each with their own unique origin, culture, and evolutionary history. Over time, these three peoples developed similar physical traits: feline features, fur-covered bodies, enhanced senses, and agile, graceful movements. These similarities have led outsiders to group them...")
  • 03:5803:58, 18 June 2026 Kir'Ko History (hist | edit) [34,431 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ Avian humanoids with strong elemental ties and agile minds, the Kir'Ko are a people shaped by the sky, the wind, and the memory of ancient empires. Their feathers, keen eyes, and vestigial wings mark them as descendants of beings who once ruled the heavens, though each lineage has embraced that heritage in different ways. Some continue to follow the call of the wild winds, others seek wealth and influence through trade, while the darkest a...")
  • 03:0903:09, 18 June 2026 Konganese History (hist | edit) [40,737 bytes] Aurelian (talk | contribs) (Created page with "<div class="wizlords-lore-page"> <div class="toc-page"> __TOC__ </div> == Introduction == The Konganese are a proud and enigmatic race of ape-like simian beings who inhabit a vast, moving island that travels ceaselessly across the seas. Bound to their ever-roaming homeland, they are a people of tradition, strength, and adaptability, thriving in a world that is constantly shifting beneath their feet. The Konganese are known for their unmatched agility, deep communal...")

15 June 2026

  • 22:2322:23, 15 June 2026 Game Modes and Maps (hist | edit) [193 bytes] Aurelian (talk | contribs) (Created page with "== Where To Next? == * Character Creation ← Create another character * Experience Points * Mercenaries and Companies")
  • 21:5821:58, 15 June 2026 Weekly Games (hist | edit) [4,019 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ <div class="hatnote">This page provides the outline for how the Weekly Games operate.</div> Weekly Games are the core activity of Wizards & Warlords. Each week, players take part in a large-scale fantasy battle where two sides compete to achieve objectives, complete contracts, and secure victory for their allies. These battles represent missions, conflicts, opportunities offered by Benefactors, and other events occurring within and aroun...")
  • 20:3720:37, 15 June 2026 The Free City of Tanyth (hist | edit) [3,724 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ The Free City of Tanyth is the primary setting for Wizards & Warlords weekly games. Situated in the fertile lowlands south of the Dragonspine Mountains, Tanyth is a sprawling city where people from every race, culture, and corner of Tymora gather in search of opportunity. Merchants, adventurers, nobles, criminals, scholars, mercenaries, and refugees all pass through its gates. Some come seeking wealth. Others seek knowledge, power, redemp...")
  • 19:3319:33, 15 June 2026 Terrain and Hazards (hist | edit) [1,989 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness. == Terrain Pieces == === Walls === <div class="wizlords-page-image right"> 450x225px|link=File:Inflatableterrain.png <div class="wizlords-page-image-caption">In...")
  • 19:3319:33, 15 June 2026 Weapons and Equipment (hist | edit) [7,671 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment. == Melee Weapons == Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use. === Weapon Categories === Melee weapons are classified by how they are wielded. ==== Sin...")
  • 19:3319:33, 15 June 2026 Armour and Hit Points (hist | edit) [2,819 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ Armour provides '''bonus HP''' based on the type and how much of your body it covers. '''The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.''' Players can gain further temporary HP with spells and potions. == Armour Categories == Armour is divided into two categories: === Heavy Armour === * Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''ov...")
  • 19:3219:32, 15 June 2026 Combat and Damage (hist | edit) [4,055 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. == Good Strikes == A good strike is a controlled hit delivered with the correct striking surface of the weapon, using a motion that represents a realistic and meaningful attack. Because LARP weapons are lightweight, players ar...")

14 June 2026

  • 20:0620:06, 14 June 2026 Wizlords Development Notes (hist | edit) [407 bytes] Aurelian (talk | contribs) (Created page with "MediaWiki 1.45 Windows/XAMPP installation on T: drive Scribunto LuaStandalone was failing with: Lua error: Internal error: The interpreter exited with status 1 '""T:' is not recognized as an internal or external command Fix: Commented out line in: extensions/Scribunto/includes/engines/LuaStandalone/LuaStandaloneInterpreter.php Original: $cmd = '"' . $cmd . '"'; Modified: // $cmd = '"' . $cmd . '"';")

12 June 2026

  • 07:1707:17, 12 June 2026 Mercenaries and Companies (hist | edit) [10,325 bytes] Aurelian (talk | contribs) (Created page with "== Mercenaries and Companies == Every new character in Tanyth begins their journey as a Mercenary. Mercenaries are independent adventurers, warriors, mages, explorers, and fortune-seekers who make a living by taking contracts and building their reputation within the city. Unlike Company members, Mercenaries are not tied to any organisation and are free to choose their own path. Many Mercenaries eventually join a Company, while others prefer the freedom of working indep...")
  • 05:5005:50, 12 June 2026 Game Special Rules (hist | edit) [2,525 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ == Game Special Rules == Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords. The most common special rules are the Respawn and Limited Respawn rules, which all players should familiarise themselves with. The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used. == Respawns == Some games allow p...")

9 June 2026

  • 22:1022:10, 9 June 2026 Safety Rules (hist | edit) [6,479 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ == Safety Rules == Player safety is the highest priority at all Wizards and Warlords events. While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone. Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and players should immediately report any injury...")
  • 19:5219:52, 9 June 2026 Experience Points (hist | edit) [4,145 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ As you attend games and events, your character will earn Experience Points (XP), Reputation, Coin, and other in-game rewards. == Weekly Games and Rewards == Each week, one or more Companies are selected to undertake missions on behalf of their Benefactors. === Winning Side === All players on the winning side receive: * 2 Reputation * 2 Copper Coins === Losing Side === All players on the losing side receive: * 1 Reputation * 1 Copper C...")
  • 15:4815:48, 9 June 2026 Character Creation (hist | edit) [3,765 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ Unlike many roleplaying games, Wizards and Warlords does not require you to create a character before you begin playing. New players are encouraged to attend games, try different classes, meet other players, and learn the world before committing to a character. Once you have found a race and class combination that suits your playstyle, you can create a character and begin your journey in the Free City of Tanyth. == Your First Games =...")

8 June 2026

  • 18:0318:03, 8 June 2026 Magic (hist | edit) [6,347 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ Magic is one of the most powerful forces in the world, allowing characters to heal the wounded, protect their allies, call upon divine blessings, or unleash devastating arcane power. Characters gain access to magic through their class, with different classes drawing upon different sources of power. Some classes focus entirely on spellcasting, while others combine magic with martial combat, craftsmanship, or spiritual guidance. This page...")
  • 15:2815:28, 8 June 2026 Classes (hist | edit) [4,956 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-classes-page"> Classes represent a character's training, talents, and role within the world. They determine the abilities available to your character, their access to magic, and their combat role on the battlefield. Whether you are a heavily armoured warrior holding the line, a wizard wielding destructive magic, or a priest calling upon divine power, your class forms the foundation of your character's capabilities throughout the game. Ea...") Tag: Recreated

7 June 2026

  • 23:5723:57, 7 June 2026 Draken (hist | edit) [6,583 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Forged by harsh lands and ancient traditions, the Draken are a proud reptilian people known for their resilience, strength, and enduring connection to dragons and the elements. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquot...")
  • 23:2023:20, 7 June 2026 Fey Folk (hist | edit) [4,234 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Unpredictable, otherworldly, and forever changing, the Fey Folk embody the wild and untamed forces of the natural world. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div> == About the Fey Folk == The Fey Folk...")
  • 23:1323:13, 7 June 2026 Deschani (hist | edit) [3,746 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Though the world calls them one people, the Deschani are three proud cultures bound together by ancestry, rivalry, and a growing threat that may consume them all. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </...")
  • 23:0423:04, 7 June 2026 Kir'ko (hist | edit) [4,243 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Children of the wind and heirs to the sky, the Kir'Ko are a proud avian people whose lives are shaped by freedom, ambition, and the call of the open air. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div> == Abo...")
  • 22:3822:38, 7 June 2026 Konganese (hist | edit) [3,685 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Guided by tradition and carried across the seas upon their living homeland, the Konganese are a people of strength, wisdom, and unwavering faith. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div> == About t...")
  • 21:5521:55, 7 June 2026 Forsaken (hist | edit) [4,629 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Exiled from their kin but unbroken in spirit, the Forsaken endure through loyalty, resilience, and the belief that their story is not yet finished. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div> == About...")
  • 21:0621:06, 7 June 2026 Scions (hist | edit) [7,234 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Born of divine purpose and destined to inherit the legacy of the gods, the Scions strive to guide the world while bearing the weight of impossible expectations. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div>...")
  • 19:3219:32, 7 June 2026 Dworn (hist | edit) [8,735 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Ancient, resilient, and masterful craftsmen, the Dworn have shaped the world with stone, steel, and traditions that endure through the ages. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div> == About Dworn == T...")
  • 18:5818:58, 7 June 2026 Orukar (hist | edit) [4,607 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> == Orcs == <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Orcs are a proud and resilient people whose strength, loyalty, and determination have carried them across every corner of the world. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div> == About Orcs == O...") originally created as "Orcs and Goblins"
  • 16:4716:47, 7 June 2026 Human (hist | edit) [5,194 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> == Human == <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Humans are the most adaptable and ambitious people in the world, found in kingdoms, cities, clans, and wandering tribes across many lands. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div> == About...") originally created as "Human 1"
  • 16:4716:47, 7 June 2026 Human 2 (hist | edit) [6,915 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-race-page"> == Human == <div class="wizlords-race-intro"> <div class="wizlords-race-intro-icon">100x100px|link=</div> <div> <blockquote class="wizlords-race-quote"> Humans are the most adaptable and ambitious people in the world, found in kingdoms, cities, clans, and wandering tribes across many lands. <div class="wizlords-race-quote-source">In-game racial description</div> </blockquote> </div> </div> == About...")
  • 16:1816:18, 7 June 2026 Races (hist | edit) [2,428 bytes] Aurelian (talk | contribs) (Created page with "__NOTOC__ <div class="wizlords-races-landing"> Races in Wizards and Warlords represent the peoples, lineages, and cultures found across the world. Each race has its own history, traditions, and special features, and many are divided into distinct cultures or bloodlines. Use this page as a starting point to explore each race and learn which cultures, classes, and special features are available to players. == Playable Races == There are several playable races in Wizards...") originally created as "Races 2"

5 June 2026

  • 02:3502:35, 5 June 2026 RacesOld (hist | edit) [10,777 bytes] Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ </div> A creature's race determines its lineage, and innate powers and abilities. Each race has its own strengths, and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage. There are several playable races at Wizards and Warlords that inhabit the world of Carcer. <h2>Playable Races</h2> There are 10 playable races at Wizards and Warlords. Each of these races are divided int...") originally created as "Races"