Game Special Rules

From Wizards and Warlords
Revision as of 05:50, 12 June 2026 by Aurelian (talk | contribs) (Created page with "<div class="toc-page"> __TOC__ == Game Special Rules == Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords. The most common special rules are the Respawn and Limited Respawn rules, which all players should familiarise themselves with. The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used. == Respawns == Some games allow p...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Game Special Rules

Some games use additional rules, objectives, or battlefield mechanics beyond the standard rules of Wizards and Warlords.

The most common special rules are the Respawn and Limited Respawn rules, which all players should familiarise themselves with.

The remaining special rules are provided as a reference and will always be explained during the game briefing if they are being used.

Respawns

Some games allow players to return to the battle after becoming Downed. The respawn rules used for a game will be explained during the briefing and are detailed below.

Respawn

If respawn is active and a player is Downed, they may choose to go to their team's respawn point instead of waiting to be healed or resurrected.

Each team has two respawn points located in the corners of their deployment zone.

To respawn:

  • Walk to your team's designated respawn point.
  • If you became Downed within your own deployment quarter, you must use the respawn point furthest from where you were Downed.
  • Count aloud to twice your base starting HP:
    • Characters with 2 starting HP count to 4.
    • Characters with 4 starting HP count to 8.
  • Once the count is complete, you may re-enter the game.

Limited Respawn

Limited Respawn uses the normal Respawn rules with a limit on the number of times each player may respawn during the game.

The number listed for the scenario is the maximum number of respawns available to each player.

For example:

  • Limited Respawn 3 allows each player to respawn up to three times during the game.

Once a player has used all of their available respawns, they may no longer use the Respawn mechanic. However, they may still return to play through healing, resurrection, or other scenario-specific rules where applicable.

Scenario Additional Rules

The following rules may be used in specific scenarios, events, or game modes.

You do not need to memorise these rules, as any mechanics being used will always be explained during the game briefing. They are provided here as a reference for players who wish to learn more about the different objectives, creatures, and special mechanics that may appear during play.

Banner Rules
Rules for banners carried by players, including their effects and how they influence the battlefield.

Detailed Banner Rules will be added here.

Relics

Relics
Powerful objects that must be captured, defended, transported, or controlled to achieve objectives.

Detailed Relic rules will be added here.

Binding Objectives

Binding Objectives
Objectives that require players to maintain contact with an item or location for a set period of time to complete an action.

Detailed Binding Objective rules will be added here.

Burial Mounds

Burial Mounds
Special locations that continuously produce hostile creatures until they are destroyed or controlled.

Detailed Burial Mound rules will be added here.

Beasts

Beasts
Powerful creatures that can be hunted, captured, escorted, or used as objectives during a scenario.

Detailed Beast rules will be added here.

Eggs

Eggs
Valuable objectives that must be protected, recovered, transported, or destroyed depending on the scenario.

Detailed Egg rules will be added here.

Marauders

Marauders
Non-player characters that can be recruited, escorted, controlled, or fought over by competing sides.

Detailed Marauder rules will be added here.