Human
Human
Humans are the most adaptable and ambitious people in the world, found in kingdoms, cities, clans, and wandering tribes across many lands.
In-game racial description
About Humans
Humans are one of the most widespread and varied peoples in Wizards and Warlords. They build kingdoms, cross oceans, settle plains, guard ancient traditions, and gather in powerful magical societies. Their strength is not a single gift, but their ability to adapt to many places, beliefs, and ways of life.
Because humans are so culturally diverse, their stories often depend heavily on where they come from. A human character might be a courtly knight from Valendor, a storm-weathered raider from Thalkir, a secretive mage of the Arcane Federation, a horse-born warrior of Tengri-kharn, or a nomad of the Salhichin grasslands.
Racial Features & Requirements
Placeholder text. Add human racial requirements, costume expectations, free abilities, restricted options, and any character creation notes here.
Cultures
Human cultures are broad and varied. Each culture shapes the kinds of stories, classes, and character backgrounds most common among its people.
A magical society that hoards arcane secrets, influence, and power.
- Alchemist/Artificer
- Battle Mage
- Sorcerer
- Arcane Assassin
A medieval human kingdom, and one of the greatest powers in the known world.
- Fighter
- Ranger
- Paladin
- Alchemist/Artificer
- Battle Mage
- Sorcerer
- Arcane Assassin
- Cleric
- Druid
- Bard
Fierce seafaring clans from the frozen north, inspired by Nordic raiding and clan traditions.
- Fighter
- Ranger
- Barbarian
- Paladin
- Alchemist/Artificer
- Battle Mage
- Sorcerer
- Arcane Assassin
- Cleric
- Bard
Steppe-born warriors shaped by wide horizons, mounted traditions, and Mongolian-inspired culture.
- Fighter
- Ranger
- Paladin
- Alchemist/Artificer
- Battle Mage
- Sorcerer
- Arcane Assassin
- Cleric
- Bard
Grass Sea nomads, made up of wandering tribes who live across open plains.
- Barbarian
- Savage Archer
- Shaman
- Prophet