Combat & Damage

From Wizards and Warlords
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Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful.

Hit Points

Each character has a base number of Hit Points (HP).

  • Most players begin with 2 HP.
  • Some classes may begin with 4 HP.
  • Additional HP can be gained through armour, costume pieces, or bonuses. See Armour and Hit Points.

Hit Locations

Only specific areas of the body are considered valid targets during combat.

Valid Target Zones

  • Arms: upper arm, elbow, forearm
  • Legs: thigh, knee, lower leg
  • Torso: upper chest, belly, upper back, lower back

Out-of-Play Zones

The following areas are prohibited targets:

  • Head
  • Neck
  • Hands
  • Feet
  • Groin

Important: Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks.

A Good Hit

Placeholder text.

Damage by Location

Damage depends on where the strike lands.

  • 1 HP Damage: Strikes to arms or legs, excluding prohibited zones.
  • 2 HP Damage: Strikes to the torso, including upper chest, belly, upper back, or lower back.
  • Magic Bolts: Deal 4 HP damage regardless of hit location.

Magic Bolt Rules

Magic bolts have the following rules:

  • Bypass shields and count if they hit any part of a player's weapons, costume, or armour.
  • May strike out-of-play zones, though players should still avoid aiming for these areas.
  • Deal 4 HP of damage no matter where they land.

Blocking Projectile Weapons and Spells

  • Melee weapons cannot deflect or strike projectiles or spells.
  • Projectiles cannot be intentionally blocked using a non-target area, such as hands or feet.
    • If a projectile is blocked by a non-target area but would have hit a valid target zone, the strike counts as a hit.
    • Hits to the head and neck never count as valid strikes.
  • Spells count as hits regardless of where they land, including:
    • Weapons
    • Costumes
    • Non-target areas
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Combat and Damage Terrain and Hazards

See Also