Classes: Difference between revisions
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<div>'''Blackpowder:''' No</div> | <div>'''Blackpowder:''' No</div> | ||
<div>'''Starting Spell Points:''' 1</div> | <div>'''Starting Spell Points:''' 1</div> | ||
<div>'''Passive Ability:''' | <div>'''Passive Ability:''' Extra HP</div> | ||
</div> | </div> | ||
</div> | </div> | ||
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<div>'''Blackpowder:''' No</div> | <div>'''Blackpowder:''' No</div> | ||
<div>'''Starting Spell Points:''' 1</div> | <div>'''Starting Spell Points:''' 1</div> | ||
<div>'''Passive Ability:''' | <div>'''Passive Ability:''' Extra HP</div> | ||
</div> | </div> | ||
</div> | </div> | ||
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<div>'''Blackpowder:''' No</div> | <div>'''Blackpowder:''' No</div> | ||
<div>'''Starting Spell Points:''' 3</div> | <div>'''Starting Spell Points:''' 3</div> | ||
<div>'''Passive Ability:''' | <div>'''Passive Ability:''' Extra HP</div> | ||
</div> | </div> | ||
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<div>'''Blackpowder:''' No</div> | <div>'''Blackpowder:''' No</div> | ||
<div>'''Starting Spell Points:''' 3</div> | <div>'''Starting Spell Points:''' 3</div> | ||
<div>'''Passive Ability:''' | <div>'''Passive Ability:''' Extra HP</div> | ||
</div> | </div> | ||
</div> | </div> | ||
Revision as of 17:51, 14 June 2026
Classes represent a character's training, talents, and role within the world. They determine the abilities available to your character, their access to magic, and their combat role on the battlefield.
Whether you are a heavily armoured warrior holding the line, a wizard wielding destructive magic, or a priest calling upon divine power, your class forms the foundation of your character's capabilities throughout the game.
Each class offers a unique playstyle and grants access to different equipment, spells, and special abilities. While your race and culture help shape who your character is, your class defines what they are capable of accomplishing in battles.
At character creation, every player must select a class. New players begin their first event as a Fighter, allowing them to learn the game's core mechanics before exploring more specialised options.
Choosing a Class
When selecting a class, consider:
- What your fighting style will be.
- Whether you prefer combat, magic, or support roles.
- The type of character fantasy you wish to portray.
- The equipment, abilities, and responsibilities associated with each class.
Classes are divided into three broad categories: Martial, Arcane, and Divine.
MARTIAL
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ARCANE
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DIVINE
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Passive Abilities
Some classes have special passive abilities that grant advantages in play.
Recon
Effect: May begin the game in no man's land. This means the character may start the game up to the halfway point between both deployment zones.
Restrictions:
- Only usable if the game type allows.
- Must follow any special placement rules given by the Marshals.
Extra HP
Effect: Start the game with 4 HP instead of the standard 2 HP.
Class Cards
Below is the complete list of playable classes. Each class includes an overview of its role and strengths, as well as its starting abilities, spell points, weapon and armour access, and any special restrictions or requirements.