Safety Rules: Difference between revisions

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While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone.
While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone.


Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and Marshals and Game Wardens are available to assist if required.
Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and Marshals are available to assist if required.


== Follow All Marshal Directions ==
== Follow All Marshal Directions ==
Marshals and Game Wardens are responsible for maintaining player safety and ensuring the game runs smoothly.
Marshals are responsible for maintaining player safety and ensuring the game runs smoothly.


All participants must follow instructions given by Marshals and Game Wardens immediately.
All participants must follow instructions given by Marshals immediately.


If a Marshal or Game Warden stops play, issues a safety instruction, or directs players to move away from an area, those instructions take precedence over all game rules.
If a Marshal stops play, issues a safety instruction, or directs players to move away from an area, those instructions take precedence over all game rules.


== General Conduct ==
== General Conduct ==
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* Remain aware of their surroundings at all times.
* Remain aware of their surroundings at all times.
* Use only approved LARP-safe weapons and equipment.
* Use only approved LARP-safe weapons and equipment.
* Report any damaged or unsafe equipment to a Marshal or Game Warden.
* Report any damaged or unsafe equipment to a Marshal.
* Immediately report any injury or safety concern.
* Immediately report any injury or safety concern.


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* Immediately stop participating in combat.
* Immediately stop participating in combat.
* Inform nearby players.
* Inform nearby players.
* Seek assistance from a Marshal or Game Warden, if required.
* Seek assistance from a Marshal, if required.
* Move to a safe location if able to do so.
* Move to a safe location if able to do so.


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* Check that the player is okay.
* Check that the player is okay.
* Assist them if required.
* Assist them if required.
* Notify a Marshal or Game Warden, if required.
* Notify a Marshal, if required.


== CODE RED: Emergency Call ==
== CODE RED: Emergency Call ==
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The player who initiated the call may remain standing to help organisers locate the injured person.
The player who initiated the call may remain standing to help organisers locate the injured person.


===Resuming the Game===
=== Resuming the Game ===
 
Once the situation has been resolved, a Marshal will signal the restart of play by calling:
Once the situation has been resolved, a Marshal, Game Warden, or GM will signal the restart of play by calling:


'''"GAME ON!"'''
'''"GAME ON!"'''

Revision as of 22:43, 9 June 2026

Player safety is the highest priority at all Wizards and Warlords events.

While combat and physical activity are core parts of the game, all participants are expected to act responsibly, use common sense, and help create a safe and enjoyable environment for everyone.

Minor bumps, trips, and bruises can occur during physical play. First aid equipment is available on-site, and Marshals are available to assist if required.

Follow All Marshal Directions

Marshals are responsible for maintaining player safety and ensuring the game runs smoothly.

All participants must follow instructions given by Marshals immediately.

If a Marshal stops play, issues a safety instruction, or directs players to move away from an area, those instructions take precedence over all game rules.

General Conduct

Good Sportsmanship

Wizards and Warlords is a collaborative game. Players are expected to act in good faith, resolve disputes respectfully, and remember that everyone is here to have fun.

Winning a battle or achieving an objective should never come at the expense of another player's safety or enjoyment.

General Safety Rules

All participants must:

  • Treat fellow players with respect.
  • Remain aware of their surroundings at all times.
  • Use only approved LARP-safe weapons and equipment.
  • Report any damaged or unsafe equipment to a Marshal.
  • Immediately report any injury or safety concern.

Combat Safety Rules

Combat should always be controlled, safe, and enjoyable for everyone involved.

Pulling Blows

All strikes must be controlled and delivered with appropriate force.

Players must pull their blows to avoid causing injury. Combat is intended to simulate battle, not inflict harm.

Excessive force, reckless swinging, or intentionally striking harder than necessary is not permitted.

Body Rushing

Players must not body rush opponents.

Body rushing refers to using your body, weapon, or shield to make forceful physical contact with another player in order to:

  • Push them backwards.
  • Force passage through a gap.
  • Knock them off balance.
  • Move them through physical pressure rather than normal combat.

Ducking

Players may jump, sidestep, retreat, or otherwise avoid attacks naturally.

However, players must not deliberately duck, crouch, kneel, or suddenly lower their height in order to avoid attacks.

Terrain Safety

Players must not climb over terrain, obstacles, walls, fences, barricades, or other environmental features unless specifically instructed otherwise by event staff.

Combat around terrain is permitted where allowed by the game rules, however players should never place themselves or others at unnecessary risk.

Specific terrain interactions are covered in the Terrain Rules section.

Injuries and Accidents

Player safety always takes priority over the game.

If You Are Injured

  • Immediately stop participating in combat.
  • Inform nearby players.
  • Seek assistance from a Marshal, if required.
  • Move to a safe location if able to do so.

If You Injure Another Player

  • Immediately stop fighting.
  • Check that the player is okay.
  • Assist them if required.
  • Notify a Marshal, if required.

CODE RED: Emergency Call

In the event of a serious injury or emergency, any player may call:

"CODE RED!"

This call should only be used for genuine emergencies.

If You Hear CODE RED!

  • Immediately stop fighting.
  • Check your surroundings.
  • If safe to do so, sit or kneel where you are.
  • Raise your weapon above your head.
  • Repeat "CODE RED!" until combat around you has stopped.
  • Follow all instructions given by Marshals.

The player who initiated the call may remain standing to help organisers locate the injured person.

Resuming the Game

Once the situation has been resolved, a Marshal will signal the restart of play by calling:

"GAME ON!"

or sounding the event horn.