Combat & Damage: Difference between revisions
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Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. | Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful. | ||
== Hit Points == | |||
Each character has a '''base number of Hit Points (HP).''' | Each character has a '''base number of Hit Points (HP).''' | ||
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* Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]]. | * Additional HP can be gained through '''armour''', '''costume pieces''', or '''bonuses'''. See [[Armour and Hit Points]]. | ||
== Hit Locations == | |||
Only specific areas of the body are considered '''valid targets''' during combat. | Only specific areas of the body are considered '''valid targets''' during combat. | ||
=== Valid Target Zones === | |||
* Arms: upper arm, elbow, forearm | * Arms: upper arm, elbow, forearm | ||
* Legs: thigh, knee, lower leg | * Legs: thigh, knee, lower leg | ||
* Torso: upper chest, belly, upper back, lower back | * Torso: upper chest, belly, upper back, lower back | ||
=== Out-of-Play Zones === | |||
The following areas are prohibited targets: | The following areas are prohibited targets: | ||
* Head | * Head | ||
* Neck | * Neck | ||
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'''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | '''Important:''' Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks. | ||
== A Good Hit == | |||
Placeholder text. | |||
== Damage by Location == | |||
Damage depends on where the strike lands. | Damage depends on where the strike lands. | ||
* '''1 HP Damage:''' Strikes to arms or legs | * '''1 HP Damage:''' Strikes to arms or legs, excluding prohibited zones. | ||
* '''2 HP Damage:''' Strikes to the torso | * '''2 HP Damage:''' Strikes to the torso, including upper chest, belly, upper back, or lower back. | ||
* '''Magic Bolts:''' Deal '''4 HP damage''' regardless of hit location | * '''Magic Bolts:''' Deal '''4 HP damage''' regardless of hit location. | ||
== Magic Bolt Rules == | |||
Magic bolts have the following rules: | Magic bolts have the following rules: | ||
* '''Bypass''' shields and count if they hit any part of a | * '''Bypass''' shields and count if they hit any part of a player's weapons, costume, or armour. | ||
* May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas. | * May strike '''out-of-play zones''', though players should still '''avoid aiming''' for these areas. | ||
* Deal '''4 HP of damage''' no matter where they land. | * Deal '''4 HP of damage''' no matter where they land. | ||
== Blocking Projectile Weapons and Spells == | |||
* '''Melee weapons cannot deflect or strike projectiles or spells'''. | * '''Melee weapons cannot deflect or strike projectiles or spells'''. | ||
* Projectiles cannot be intentionally blocked using a non-target area | * Projectiles cannot be intentionally blocked using a non-target area, such as hands or feet. | ||
** If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''. | ** If a projectile is blocked by a non-target area '''but would have hit a valid target zone''', the strike '''counts as a hit'''. | ||
** '''Hits to the head and neck never count''' as valid strikes. | ** '''Hits to the head and neck never count''' as valid strikes. | ||
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** Non-target areas | ** Non-target areas | ||
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|+ CONTINUE READING | |+ CONTINUE READING | ||
! Current | |||
! Next | |||
|- | |- | ||
| [[Combat and Damage]] | |||
| [[Terrain and Hazards]] | |||
| [[Combat and Damage]] | |||
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== See Also == | |||
* [[Main Page|Home]] | |||
* [[Combat Rules|The Rules]] | |||
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Revision as of 23:21, 9 June 2026
Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful.
Hit Points
Each character has a base number of Hit Points (HP).
- Most players begin with 2 HP.
- Some classes may begin with 4 HP.
- Additional HP can be gained through armour, costume pieces, or bonuses. See Armour and Hit Points.
Hit Locations
Only specific areas of the body are considered valid targets during combat.
Valid Target Zones
- Arms: upper arm, elbow, forearm
- Legs: thigh, knee, lower leg
- Torso: upper chest, belly, upper back, lower back
Out-of-Play Zones
The following areas are prohibited targets:
- Head
- Neck
- Hands
- Feet
- Groin
Important: Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks.
A Good Hit
Placeholder text.
Damage by Location
Damage depends on where the strike lands.
- 1 HP Damage: Strikes to arms or legs, excluding prohibited zones.
- 2 HP Damage: Strikes to the torso, including upper chest, belly, upper back, or lower back.
- Magic Bolts: Deal 4 HP damage regardless of hit location.
Magic Bolt Rules
Magic bolts have the following rules:
- Bypass shields and count if they hit any part of a player's weapons, costume, or armour.
- May strike out-of-play zones, though players should still avoid aiming for these areas.
- Deal 4 HP of damage no matter where they land.
Blocking Projectile Weapons and Spells
- Melee weapons cannot deflect or strike projectiles or spells.
- Projectiles cannot be intentionally blocked using a non-target area, such as hands or feet.
- If a projectile is blocked by a non-target area but would have hit a valid target zone, the strike counts as a hit.
- Hits to the head and neck never count as valid strikes.
- Spells count as hits regardless of where they land, including:
- Weapons
- Costumes
- Non-target areas
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