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__NOTOC__ <div class="hatnote">β Back to [[Races]] | Learn more about the Orukar in [[Orukar History]].</div> {{Race intro |icon=RaceIcon_Orc.png |quote=Fierce, resilient, and unbreakably loyal, the Orukar have endured for countless generations through strength, adaptability, and the bonds of kinship that unite them. |image=RaceExample1.png |image2=RaceExample2.png |caption=Examples of Orukar characters. }} == About the Orukar == The Orukar are one of the oldest peoples of Tymora, renowned for their resilience, adaptability, and ability to thrive in even the harshest environments. Long before the rise of many modern kingdoms, they roamed the world in great clans, surviving through strength, ingenuity, and an unwavering determination to endure. Today they can be found across every corner of Tymora, from bustling cities and trade ports to remote wildernesses and untamed frontiers. Though outsiders commonly divide them into Orcs and Goblins, the Orukar themselves recognize no such distinction. To them, these are merely natural variations within the same people. Larger and more physically imposing individuals are often called Orcs, while their smaller and more agile kin are known as Goblins. Despite these differences in appearance, both share the same ancestry, traditions, and cultural identity as members of the Orukar race. === Orcs === Orcs are the larger and more physically powerful members of the Orukar people. Their strength, endurance, and imposing presence have earned them a reputation as formidable warriors, laborers, and protectors. While outsiders often focus on their martial abilities, Orcs can be found in every walk of life, from craftsmen and sailors to merchants, scholars, and political leaders. Orcs are often admired for their determination and perseverance. Whether facing hardship, conflict, or impossible odds, they are known for meeting challenges head-on and refusing to yield until the task is done. === Goblins === Goblins are the smaller and more agile members of the Orukar people. Quick-witted, resourceful, and adaptable, they excel at finding opportunities where others see obstacles. Their size often allows them to move through the world differently than their larger kin, relying on cleverness, dexterity, and creativity to achieve their goals. Goblins are commonly found as scouts, traders, inventors, craftsmen, explorers, and problem-solvers. Though sometimes underestimated by outsiders, they have a long history of proving that strength comes in many forms. == Racial Features & Requirements == Placeholder text. == Cultures == Orukar cultures are shaped by their views on civilization, tradition, and freedom. While all Orukar share common roots, their way of life can differ greatly depending on whether they embrace the comforts of settled society or the hardships of the wilderness. <div class="wizlords-culture-grid cultures-2"> {{Culture card |name=Civilised Orukar |icon=SubIcon_CivilizedOrcs.png |summary=Civilised Orukar have embraced life within kingdoms, cities, and established societies. They can be found working as soldiers, craftsmen, merchants, scholars, sailors, and leaders, earning respect through skill, dedication, and perseverance. Though integrated into wider society, they still maintain strong traditions of loyalty, resilience, and pride in their heritage. |content= <div class="wizlords-culture-separator"></div> <div class="wizlords-culture-classes">Available Classes:</div> * [[Classes#Fighter|Fighter]] * [[Classes#Ranger|Ranger]] * [[Classes#Artificer|Artificer]] * [[Classes#Battle Mage|Battle Mage]] * [[Classes#Sorcerer|Sorcerer]] * [[Classes#Arcane Assassin|Arcane Assassin]] * [[Classes#Cleric|Cleric]] * [[Classes#Prophet|Prophet]] * [[Classes#Bard|Bard]] }} {{Culture card |name=Wilder Orukar |icon=SubIcon_WilderOrcs.png |summary=Wilder Orukar follow the ancient ways of their ancestors, living as nomads, hunters, warriors, and survivalists. They roam the wild places of Tymora in clans and warbands, valuing freedom, self-reliance, reputation, and strength. While outsiders often see them as primitive, Wilder Orukar view themselves as guardians of traditions that civilization has forgotten. |content= <div class="wizlords-culture-separator"></div> <div class="wizlords-culture-classes">Available Classes:</div> * [[Classes#Barbarian|Barbarian]] * [[Classes#Savage Archer|Savage Archer]] * [[Classes#Shaman|Shaman]] * [[Classes#Prophet|Prophet]] }} </div> == Where To Next? == * [[Classes]] β Next Step * [[Races]] * [[Magic]] <div class="wizlords-navbox-divider"></div> {{Player Guide}}
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