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Armour and Hit Points
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<div class="toc-page"> __TOC__ Armour provides '''bonus HP''' based on the type and how much of your body it covers. '''The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.''' Players can gain further temporary HP with spells and potions. == Armour Categories == Armour is divided into two categories: === Heavy Armour === * Includes '''metal plate''', '''chainmail''', '''brigandine''', or '''overlapping metal pieces''' (like lamellar or scales). * Metal must be '''at least 1 mm thick'''. * Lamellar and scale must '''overlap''' to count as heavy. === Light Armour === Any armour not classified as heavy, such as: * '''Leather''' (minimum 2mm thick) * '''Quilted padding''' * '''Costume or plastic armour''' made to resemble metal or fantasy materials * '''Metal-boned corsets''' == Armour Zones and Coverage == The body is divided into '''16 armour zones''': * '''Arms:''' Forearms (2), Elbows (2), Upper arms (2) * '''Legs:''' Thighs (2), Knees (2), Lower legs (2) * '''Torso:''' Upper chest, Belly, Upper back, Lower back (4 total) To count toward your armour HP bonus, '''each zone must be covered by at least 60%''' of the appropriate armour type. == Armour HP Breakdown == === Light Armour === * '''+1 HP''' for every 4 '''zones''' covered * '''Maximum bonus: +4 HP''' for full-body light armour === Heavy Armour === * '''+1 HP''' for every '''2 zones''' covered * '''Maximum bonus: +8 HP''' for full-body heavy armour ==== Additional Notes ==== * Players may wear '''both light and heavy armour''', but the HP bonuses are still calculated separately. * You '''cannot stack''' armour bonuses in the same location. If two types overlap, '''choose one''' (typically the better value). * Heavy armour '''can be counted as light''', but '''light armour cannot be counted as heavy.''' == Bonus HP from Helmets and Costuming == You may earn '''Bonus HP''' from specific costume pieces: === +1 Bonus HP === * Wearing a '''helmet''', '''chainmail coif''', or a '''costume armour piece''' that covers the brow * Wearing a '''full-faced creature''' or '''racial mask''' These bonuses may '''stack''', to a maximum of '''+2 Bonus HP''' === +2 Bonus HP === * Wearing a '''full steel helmet''' that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards '''This bonus cannot stack with any of the +1 Bonus HP options.''' === Drakeling Tail === *Drakeling characters wearing an approved tail gain an additional +1 Bonus HP. This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total. == Where To Next? == * [[Weapons & Equipment]] β Next Step * [[Combat & Damage]] * [[Spellcasting]] {{Game_rules}} </div>
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