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== Wilder Orukar == Despite the progress of many, not all Orukar have chosen to embrace structured society. Many still cling to their ancient ways, living in nomadic tribes and warbands that roam the untamed lands of Tymora. These Wilder Orukar reject civilisation, believing it weakens the spirit and forces individuals into unnatural roles. They continue to live by strength, honour, and survival, holding onto their traditions while avoiding the trappings of modern life. Some Wilder Orukar view their city-dwelling kin with scepticism, believing they have lost touch with their true nature. Others see them as useful allies and recognise the benefits of having Orukar voices in positions of power. Conflict sometimes arises between the two groups, but both recognise each other as kin, bound by shared ancestry despite their differing ways of life. === A Nomadic Life === Wilder Orukar do not settle in one place for long. They form warbands that move with the seasons, following game, seeking shelter, or raiding when supplies run low. Some remain in their ancestral homelands, deep in forests, mountain ranges, and wastelands where few others dare to tread. Others roam vast plains, travelling in large family groups with their herds of animals. These nomadic bands live off the land, hunting, fishing, and foraging with an expertise unmatched by most other races. Warfare is common among them, as bands often compete over hunting grounds or resources. However, these conflicts are rarely about destruction—combat serves as a way to establish dominance, prove one's strength, and ensure that leadership is always held by the most capable. Orukar culture respects strength, but also cunning and wisdom, meaning that leaders are not always the biggest warriors, but those who can outthink and outmanoeuvre their rivals. === Society and Leadership === Wilder Orukar organise themselves into clans and warbands, with leadership typically going to the strongest or most cunning among them. These leaders must constantly prove their worth, as challenges to their rule are common. Strength is not limited to physical power; great hunters, skilled trackers, and shrewd tacticians often earn high status within the warband. Elders hold positions of respect, serving as storytellers, advisers, and keepers of tradition. Unlike their city-dwelling kin, Wilder Orukar do not measure wealth in gold or land, but in reputation and resources. A great hunter is valued for the food they bring to their people, a skilled warrior for the battles they have won, and a wise leader for ensuring the survival of the warband. The concept of personal property is looser among them, with resources shared among the group to ensure survival. Wilder Orukar children are raised to be self-sufficient from an early age. They are taught to hunt, fight, and endure hardship, proving their worth through trials of skill and endurance. Many young Orukar leave their clans to seek out challenges, either joining mercenary bands or setting out on their own to prove themselves before returning as seasoned warriors. === Raiding and Warfare === Though they are not inherently warlike, Wilder Orukar see battle as a natural part of life. Raiding is a common practice, both for securing supplies and proving one's strength. These raids are not always acts of cruelty; some are ritualised tests of might, where an opposing force that fights bravely may be left unharmed, while those who cower or flee are stripped of their possessions. A warband that returns from a raid with food, weapons, and trophies gains honour and prestige. That said, many clans have formed uneasy truces or even trade agreements with settled peoples. Some act as mercenaries for hire, lending their warriors to those willing to pay in food, weapons, or supplies. Others engage in trade, offering rare pelts, bones, and other materials in exchange for tools and goods they cannot easily make themselves. === Relations with Their Civilised Kin === The relationship between Wilder and Civilised Orukar is complicated. Some Wilder Orukar view their city-dwelling kin as having abandoned their true nature, softened by the comforts of structured life. They may mock or challenge them, testing their strength to see if they still hold the fire of their ancestors. Others, however, respect the Civilised Orukar for their ability to thrive in a different way, recognising that strength takes many forms. Despite their differences, both groups still see each other as kin. It is not unheard of for a Wilder Orukar to leave their warband and join civilisation, just as some Civilised Orukar tire of city life and return to the wild. Even among the fiercest of Wilder clans, there is an unspoken rule: Orukar do not kill Orukar without just cause.
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