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== 1. The Basics == The following calls, effects, and physical representations are commonly encountered during play and may affect any character, regardless of [[Classes|class]]. All players should familiarise themselves with this section. === 1.1. Common Spells and Calls === ==== 1.1.1. Healing Spells ==== * '''[[Magic#Heal|Heal]]''' - Restores 2 HP. * '''[[Magic#Full_Heal|Full Heal]]''' - Restores all HP. * '''[[Magic#Mass_Heal|Mass Heal]]''' - Restores all HP of up to 5 adjacent players. * '''[[Magic#Resurrection|Resurrection]]''' - Revives a [[Combat and Damage#Downed|Downed]] character to their base HP (2 HP or 4 HP depending on class). ==== 1.1.2. Battle Calls ==== * '''"Force"''' - Move backwards 5 steps. If this would push you into water, off a cliff, or into an obstacle or terrain, you are immediately Downed. * '''"Bind"''' - You cannot move your feet for 30 seconds. You may still fight. The effect ends if you are reduced to 0 HP. * '''"Immobilise"''' - You cannot move or fight for 30 seconds. The effect ends if you are reduced to 0 HP. * '''"Taunt"''' - You cannot move for 30 seconds. You may defend yourself normally. The effect ends if you are reduced to 0 HP or the caster is interrupted. * '''"Nullify"''' - Removes many magical effects, including Arcane Servants, Blessings, Wards, and other active spell effects. === 1.2. Recognising Magical Buffs === Magical buffs are lasting spell effects represented by coloured cloth markers. These markers allow other players to quickly identify active magical effects during play. * '''[[Magic#Arcane_Armour|Arcane Armour]] / [[Magic#Blessing|Blessing]]''' - Grants +2 HP and immunity to Bind effects. Represented by a purple or white headband. * '''[[Magic#Arcane_Weapon|Arcane Weapon]] / [[Magic#Blessed_Weapon|Blessed Weapon]]''' - The weapon deals 2 HP damage to any location struck and counts as magical. Represented by a purple or white weapon sock. ** '''[[Magic#Greater_Arcane_Weapon|Greater Arcane Weapon]]''' and '''[[Magic#Greater_Blessed_Weapon|Greater Blessed Weapon]]''' function identically but may only be cast on two-handed weapons. * '''[[Magic#Arcane_Ward|Arcane Ward]] / [[Magic#Holy_Ward|Holy Ward]]''' - The shield blocks magical damage and the wielder is immune to Bind effects. If struck by [[Weapons and Equipment#Siege_Weapons|siege damage]], the wielder must move back 5 steps. Represented by a purple or white shield cover or wrap. === 1.3. Blessed and Enchanted Equipment === Weapons and shields affected by '''Arcane Weapon''', '''Blessed Weapon''', '''Arcane Ward''', or '''Holy Ward''' may be prepared and left in a side's deployment area before combat begins. Once an affected item is carried out of the deployment area or used in combat, the effect becomes bound to that player. If the player becomes Downed or discards the item, the effect ends.
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