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== Mercenaries == <div class=hatnote>Mercenaries operate independently, building their own reputation and taking contracts without being tied to a Company. While they enjoy greater freedom and flexibility, they must rely on their own achievements to earn influence, rewards, and recognition within Tanyth.</div> When you first create a character in Tanyth they begin as a '''Mercenary'''. Mercenaries take part in weekly games alongside the Companies operating within the city. Mercenaries earn the same '''standard rewards''' as all other players on their side: * '''Victory:''' 2 Copper and 2 Personal Reputation. * '''Defeat:''' 1 Copper and 1 Personal Reputation. In certain '''high-stakes''' or '''story-driven''' missions, the losing side may receive reduced rewards or no rewards at all, depending on the outcome of the scenario. Mercenaries do not normally receive any '''bonus rewards''' that may be granted to members of a victorious Company, such as rare items, additional treasure, special favours, or other unique rewards. However, Mercenaries who build a '''strong personal reputation''' may gain access to additional benefits and opportunities, allowing them to compete with established Company members while maintaining their independence. === Personal Reputation === <div class="hatnote">In Tanyth, reputation is more than a number. It is your character's legacy, and one of the most valuable assets they can possess.</div> '''Personal Reputation''' is a measure of your character's achievements, influence, and standing within the Free City of Tanyth. As you participate in missions, earn victories, and make a name for yourself, your Personal Reputation will grow. A higher reputation can unlock '''new opportunities''', attract the attention of important individuals, and influence how others react to your character. Personal Reputation also contributes to the strength of any Company you join, helping that Company secure '''better contracts''' and opportunities. For Mercenaries, Personal Reputation is especially important. While Mercenaries do not normally receive the same bonus rewards as Company members, those who build a strong reputation can earn additional benefits and recognition, proving that an individual can become just as influential as an organised group. {{Personal reputation scale}} === Reputation Rewards === While Mercenaries normally receive only the standard rewards for winning or losing a mission, those who consistently prove their worth can earn additional benefits through their Personal Reputation. As your reputation grows, you may become eligible for bonus rewards, special opportunities, and increased recognition within Tanyth. * '''30+ Reputation''' - May occasionally receive minor bonus rewards such as extra coin, small favours, or minor trinkets. * '''50+ Reputation''' - Eligible to receive standard Company bonus rewards when on the winning side of a mission. * '''70+ Reputation''' - Considered an elite operative. May receive special story opportunities, recognition, or direct approaches from Companies and Benefactors. * '''100+ Reputation''' - Regarded as a legendary free agent. Receives full access to Company-level rewards and may be offered exclusive contracts or secret missions. These rewards are only granted when the Mercenary is part of the '''winning side''' and are always subject to the needs of the story and the approval of game staff. === Reputation Loss === <div class=hatnote>In Tanyth, reputation is your greatest asset, but it is also your most fragile. Once lost, it may never be recovered.</div> In Tanyth, reputation is everything. It defines your value, your opportunities, and your place within the city's ever-changing web of power. '''Poor decisions, failed contracts, broken promises, betrayal,''' or other actions may result in a loss of Personal Reputation. If a character's Personal Reputation is reduced to '''0''', they have fallen into obscurity. Their name carries little weight and they have lost the influence they once possessed. If a character's Personal Reputation is ever reduced below '''0''', the character is considered '''permanently lost'''. Whether they fled the city in disgrace, were quietly eliminated by their enemies, or simply vanished without a trace, their story comes to an end. This is treated as a '''permanent character death'''. The player loses: * All XP associated with that character. * All Copper, Treasures, and Items owned by that character. * All Company memberships, influence, and standing. A new character must then be created to continue playing.
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