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	<id>https://wizlords.wiki/index.php?action=history&amp;feed=atom&amp;title=Armour_and_Hit_Points</id>
	<title>Armour and Hit Points - Revision history</title>
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	<updated>2026-07-21T04:02:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wizlords.wiki/index.php?title=Armour_and_Hit_Points&amp;diff=1515&amp;oldid=prev</id>
		<title>Aurelian: Created page with &quot;&lt;div class=&quot;toc-page&quot;&gt; __TOC__  Armour provides &#039;&#039;&#039;bonus HP&#039;&#039;&#039; based on the type and how much of your body it covers.  &#039;&#039;&#039;The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.&#039;&#039;&#039;   Players can gain further temporary HP with spells and potions.  == Armour Categories == Armour is divided into two categories:  === Heavy Armour === * Includes &#039;&#039;&#039;metal plate&#039;&#039;&#039;, &#039;&#039;&#039;chainmail&#039;&#039;&#039;, &#039;&#039;&#039;brigandine&#039;&#039;&#039;, or &#039;&#039;&#039;ov...&quot;</title>
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		<updated>2026-06-15T09:33:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;toc-page&amp;quot;&amp;gt; __TOC__  Armour provides &amp;#039;&amp;#039;&amp;#039;bonus HP&amp;#039;&amp;#039;&amp;#039; based on the type and how much of your body it covers.  &amp;#039;&amp;#039;&amp;#039;The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.&amp;#039;&amp;#039;&amp;#039;   Players can gain further temporary HP with spells and potions.  == Armour Categories == Armour is divided into two categories:  === Heavy Armour === * Includes &amp;#039;&amp;#039;&amp;#039;metal plate&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;chainmail&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;brigandine&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;ov...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toc-page&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Armour provides &amp;#039;&amp;#039;&amp;#039;bonus HP&amp;#039;&amp;#039;&amp;#039; based on the type and how much of your body it covers.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The maximum HP a player can have from adding together their base HP, armour, and bonuses from helmets and costuming is 13 HP.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Players can gain further temporary HP with spells and potions.&lt;br /&gt;
&lt;br /&gt;
== Armour Categories ==&lt;br /&gt;
Armour is divided into two categories:&lt;br /&gt;
&lt;br /&gt;
=== Heavy Armour ===&lt;br /&gt;
* Includes &amp;#039;&amp;#039;&amp;#039;metal plate&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;chainmail&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;brigandine&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;overlapping metal pieces&amp;#039;&amp;#039;&amp;#039; (like lamellar or scales).&lt;br /&gt;
* Metal must be &amp;#039;&amp;#039;&amp;#039;at least 1 mm thick&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Lamellar and scale must &amp;#039;&amp;#039;&amp;#039;overlap&amp;#039;&amp;#039;&amp;#039; to count as heavy.&lt;br /&gt;
&lt;br /&gt;
=== Light Armour ===&lt;br /&gt;
Any armour not classified as heavy, such as:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039; (minimum 2mm thick)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quilted padding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Costume or plastic armour&amp;#039;&amp;#039;&amp;#039; made to resemble metal or fantasy materials&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Metal-boned corsets&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Armour Zones and Coverage ==&lt;br /&gt;
The body is divided into &amp;#039;&amp;#039;&amp;#039;16 armour zones&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Arms:&amp;#039;&amp;#039;&amp;#039; Forearms (2), Elbows (2), Upper arms (2)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legs:&amp;#039;&amp;#039;&amp;#039; Thighs (2), Knees (2), Lower legs (2)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Torso:&amp;#039;&amp;#039;&amp;#039; Upper chest, Belly, Upper back, Lower back (4 total)&lt;br /&gt;
&lt;br /&gt;
To count toward your armour HP bonus, &amp;#039;&amp;#039;&amp;#039;each zone must be covered by at least 60%&amp;#039;&amp;#039;&amp;#039; of the appropriate armour type.&lt;br /&gt;
&lt;br /&gt;
== Armour HP Breakdown ==&lt;br /&gt;
&lt;br /&gt;
=== Light Armour ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+1 HP&amp;#039;&amp;#039;&amp;#039; for every 4 &amp;#039;&amp;#039;&amp;#039;zones&amp;#039;&amp;#039;&amp;#039; covered&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum bonus: +4 HP&amp;#039;&amp;#039;&amp;#039; for full-body light armour&lt;br /&gt;
&lt;br /&gt;
=== Heavy Armour ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;+1 HP&amp;#039;&amp;#039;&amp;#039; for every &amp;#039;&amp;#039;&amp;#039;2 zones&amp;#039;&amp;#039;&amp;#039; covered&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maximum bonus: +8 HP&amp;#039;&amp;#039;&amp;#039; for full-body heavy armour&lt;br /&gt;
&lt;br /&gt;
==== Additional Notes ====&lt;br /&gt;
* Players may wear &amp;#039;&amp;#039;&amp;#039;both light and heavy armour&amp;#039;&amp;#039;&amp;#039;, but the HP bonuses are still calculated separately.&lt;br /&gt;
* You &amp;#039;&amp;#039;&amp;#039;cannot stack&amp;#039;&amp;#039;&amp;#039; armour bonuses in the same location. If two types overlap, &amp;#039;&amp;#039;&amp;#039;choose one&amp;#039;&amp;#039;&amp;#039; (typically the better value).&lt;br /&gt;
* Heavy armour &amp;#039;&amp;#039;&amp;#039;can be counted as light&amp;#039;&amp;#039;&amp;#039;, but &amp;#039;&amp;#039;&amp;#039;light armour cannot be counted as heavy.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Bonus HP from Helmets and Costuming ==&lt;br /&gt;
You may earn &amp;#039;&amp;#039;&amp;#039;Bonus HP&amp;#039;&amp;#039;&amp;#039; from specific costume pieces:&lt;br /&gt;
&lt;br /&gt;
=== +1 Bonus HP ===&lt;br /&gt;
* Wearing a &amp;#039;&amp;#039;&amp;#039;helmet&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;chainmail coif&amp;#039;&amp;#039;&amp;#039;, or a &amp;#039;&amp;#039;&amp;#039;costume armour piece&amp;#039;&amp;#039;&amp;#039; that covers the brow&lt;br /&gt;
* Wearing a &amp;#039;&amp;#039;&amp;#039;full-faced creature&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;racial mask&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These bonuses may &amp;#039;&amp;#039;&amp;#039;stack&amp;#039;&amp;#039;&amp;#039;, to a maximum of &amp;#039;&amp;#039;&amp;#039;+2 Bonus HP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== +2 Bonus HP ===&lt;br /&gt;
* Wearing a &amp;#039;&amp;#039;&amp;#039;full steel helmet&amp;#039;&amp;#039;&amp;#039; that covers the top of the head, brow, jawline, and includes either a grill, visor, or nasal and cheek guards&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This bonus cannot stack with any of the +1 Bonus HP options.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Drakeling Tail ===&lt;br /&gt;
*Drakeling characters wearing an approved tail gain an additional +1 Bonus HP.&lt;br /&gt;
&lt;br /&gt;
This bonus stacks with any other Bonus HP gained from costuming and gear, allowing a Drakeling to gain up to +3 Bonus HP in total.&lt;br /&gt;
&lt;br /&gt;
== Where To Next? ==&lt;br /&gt;
* [[Weapons &amp;amp; Equipment]] ← Next Step&lt;br /&gt;
* [[Combat &amp;amp; Damage]]&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
&lt;br /&gt;
{{Game_rules}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aurelian</name></author>
	</entry>
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