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	<title>Wizards and Warlords - User contributions [en]</title>
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	<updated>2026-07-21T15:34:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wizlords.wiki/index.php?title=Combat_and_Damage&amp;diff=2076</id>
		<title>Combat and Damage</title>
		<link rel="alternate" type="text/html" href="https://wizlords.wiki/index.php?title=Combat_and_Damage&amp;diff=2076"/>
		<updated>2026-07-19T09:12:07Z</updated>

		<summary type="html">&lt;p&gt;1.159.59.216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful.&lt;br /&gt;
&lt;br /&gt;
== Good Strikes ==&lt;br /&gt;
A good strike is a controlled hit delivered with the correct striking surface of the weapon, using a motion that represents a realistic and meaningful attack.&lt;br /&gt;
&lt;br /&gt;
Because LARP weapons are lightweight, players are expected to strike in a manner that simulates how the weapon would be used in combat rather than relying on speed alone. The target should be able to clearly feel the strike and recognise it as a valid hit.&lt;br /&gt;
&lt;br /&gt;
The following are not considered good strikes:&lt;br /&gt;
&lt;br /&gt;
* Repeated light tapping, drum rolling, or machine-gun strikes.&lt;br /&gt;
* Dragging a weapon across a target.&lt;br /&gt;
* Delivering multiple unrealistic hits from a single opening.&lt;br /&gt;
* Using a weapon in a manner that does not resemble a meaningful attack.&lt;br /&gt;
&lt;br /&gt;
Players should focus on controlled, deliberate strikes rather than the number of hits they can throw.&lt;br /&gt;
&lt;br /&gt;
== Hit Points ==&lt;br /&gt;
Hit Points (HP) represent how much damage a character can withstand. When a character reaches 0 HP, they become Downed.&lt;br /&gt;
&lt;br /&gt;
Each character has a base number of Hit Points (HP).&lt;br /&gt;
&lt;br /&gt;
* Most players begin with 2 HP.&lt;br /&gt;
* Some classes begin with 4 HP.&lt;br /&gt;
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour and Hit Points]].&lt;br /&gt;
* HP can be restored through healing magic and potions.&lt;br /&gt;
&lt;br /&gt;
=== Downed ===&lt;br /&gt;
* When a character reaches 0 HP, they become Downed.&lt;br /&gt;
* During weekly games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point.&lt;br /&gt;
* During weekly games that do not use respawns, Downed players should kneel where they fell and remain there until healed or until the round ends.&lt;br /&gt;
* At events different rules may apply when Downed. Be sure to read the event rules for more information.&lt;br /&gt;
&lt;br /&gt;
== Hit Locations ==&lt;br /&gt;
Only specific areas of the body are considered &#039;&#039;&#039;valid targets&#039;&#039;&#039; during combat.&lt;br /&gt;
&lt;br /&gt;
=== Valid Target Zones ===&lt;br /&gt;
* Arms: upper arm, elbow, forearm&lt;br /&gt;
* Legs: thigh, knee, lower leg&lt;br /&gt;
* Torso: upper chest, belly, upper back, lower back&lt;br /&gt;
&lt;br /&gt;
=== Out-of-Play Zones ===&lt;br /&gt;
The following areas are prohibited targets:&lt;br /&gt;
&lt;br /&gt;
* Head&lt;br /&gt;
* Neck&lt;br /&gt;
* Hands&lt;br /&gt;
* Feet&lt;br /&gt;
* Groin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks.&lt;br /&gt;
&lt;br /&gt;
== Damage by Type and Location ==&lt;br /&gt;
Damage depends on the type of weapon and where the strike lands.&lt;br /&gt;
&lt;br /&gt;
=== Melee and Ranged Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;1 HP Damage:&#039;&#039;&#039; Strikes to arms or legs, excluding prohibited zones.&lt;br /&gt;
* &#039;&#039;&#039;2 HP Damage:&#039;&#039;&#039; Strikes to the torso, including upper chest, belly, upper back, or lower back.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Bolts ===&lt;br /&gt;
Arcane Bolts have the following rules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Bolts:&#039;&#039;&#039; Deal &#039;&#039;&#039;4 HP damage&#039;&#039;&#039; regardless of hit location.&lt;br /&gt;
* &#039;&#039;&#039;Bypass&#039;&#039;&#039; shields and count if they hit any part of a player&#039;s weapons, costume, or armour.&lt;br /&gt;
* May strike &#039;&#039;&#039;out-of-play zones&#039;&#039;&#039;, though players should still &#039;&#039;&#039;avoid aiming&#039;&#039;&#039; for these areas.&lt;br /&gt;
&lt;br /&gt;
=== Siege Weapons === &lt;br /&gt;
* &#039;&#039;&#039;Siege Weapons:&#039;&#039;&#039; Deal &#039;&#039;&#039;12 HP damage&#039;&#039;&#039; regardless of hit location.&lt;br /&gt;
* &#039;&#039;&#039;Bypass&#039;&#039;&#039; shields and count if they hit any part of a player&#039;s weapons, costume, or armour.&lt;br /&gt;
* May strike &#039;&#039;&#039;out-of-play zones&#039;&#039;&#039;, though players should still &#039;&#039;&#039;avoid aiming&#039;&#039;&#039; for these areas.&lt;br /&gt;
&lt;br /&gt;
== Blocking Projectile Weapons and Spells ==&lt;br /&gt;
&#039;&#039;&#039;Melee weapons cannot deflect or strike projectiles or spells&#039;&#039;&#039;.&lt;br /&gt;
Projectiles cannot be intentionally blocked using a non-target area, such as hands or feet.&lt;br /&gt;
*If a projectile is blocked by a non-target area &#039;&#039;&#039;but would have hit a valid target zone&#039;&#039;&#039;, the strike &#039;&#039;&#039;counts as a hit&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Hits to the head and neck never count&#039;&#039;&#039; as valid strikes.&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039; count as hits regardless of where they land, including:&lt;br /&gt;
*Weapons&lt;br /&gt;
*Costumes&lt;br /&gt;
*Non-target areas&lt;br /&gt;
&lt;br /&gt;
== Where To Next? ==&lt;br /&gt;
* [[Armour &amp;amp; Hit Points]] ← Next Step&lt;br /&gt;
* [[Safety Rules]]&lt;br /&gt;
* [[Weapons &amp;amp; Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Player_Guide}}&lt;/div&gt;</summary>
		<author><name>1.159.59.216</name></author>
	</entry>
	<entry>
		<id>https://wizlords.wiki/index.php?title=Combat_and_Damage&amp;diff=2075</id>
		<title>Combat and Damage</title>
		<link rel="alternate" type="text/html" href="https://wizlords.wiki/index.php?title=Combat_and_Damage&amp;diff=2075"/>
		<updated>2026-07-19T09:11:40Z</updated>

		<summary type="html">&lt;p&gt;1.159.59.216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Wizards and Warlords features full-contact combat using padded foam weapons in a controlled and immersive environment. Combat is designed to be fast, fluid, and cinematic, but it must always be safe and respectful.&lt;br /&gt;
&lt;br /&gt;
== Good Strikes ==&lt;br /&gt;
A good strike is a controlled hit delivered with the correct striking surface of the weapon, using a motion that represents a realistic and meaningful attack.&lt;br /&gt;
&lt;br /&gt;
Because LARP weapons are lightweight, players are expected to strike in a manner that simulates how the weapon would be used in combat rather than relying on speed alone. The target should be able to clearly feel the strike and recognise it as a valid hit.&lt;br /&gt;
&lt;br /&gt;
The following are not considered good strikes:&lt;br /&gt;
&lt;br /&gt;
* Repeated light tapping, drum rolling, or machine-gun strikes.&lt;br /&gt;
* Dragging a weapon across a target.&lt;br /&gt;
* Delivering multiple unrealistic hits from a single opening.&lt;br /&gt;
* Using a weapon in a manner that does not resemble a meaningful attack.&lt;br /&gt;
&lt;br /&gt;
Players should focus on controlled, deliberate strikes rather than the number of hits they can throw.&lt;br /&gt;
&lt;br /&gt;
== Hit Points ==&lt;br /&gt;
Hit Points (HP) represent how much damage a character can withstand. When a character reaches 0 HP, they become Downed.&lt;br /&gt;
&lt;br /&gt;
Each character has a base number of Hit Points (HP).&lt;br /&gt;
&lt;br /&gt;
* Most players begin with 2 HP.&lt;br /&gt;
* Some classes begin with 4 HP.&lt;br /&gt;
* Additional HP can be gained through armour, costume pieces, or other bonuses. See [[Armour and Hit Points]].&lt;br /&gt;
* HP can be restored through healing magic and potions.&lt;br /&gt;
&lt;br /&gt;
=== Downed ===&lt;br /&gt;
* When a character reaches 0 HP, they become Downed.&lt;br /&gt;
* During weekly games that use respawns, Downed players should raise a weapon above their head to indicate they are out of play, then make their way to the designated respawn point.&lt;br /&gt;
* During weekly games that do not use respawns, Downed players should kneel where they fell and remain there until healed or until the round ends.&lt;br /&gt;
* At events different rules may apply when Downed. Be sure to read the event rules for more information.&lt;br /&gt;
&lt;br /&gt;
== Hit Locations ==&lt;br /&gt;
Only specific areas of the body are considered &#039;&#039;&#039;valid targets&#039;&#039;&#039; during combat.&lt;br /&gt;
&lt;br /&gt;
=== Valid Target Zones ===&lt;br /&gt;
* Arms: upper arm, elbow, forearm&lt;br /&gt;
* Legs: thigh, knee, lower leg&lt;br /&gt;
* Torso: upper chest, belly, upper back, lower back&lt;br /&gt;
&lt;br /&gt;
=== Out-of-Play Zones ===&lt;br /&gt;
The following areas are prohibited targets:&lt;br /&gt;
&lt;br /&gt;
* Head&lt;br /&gt;
* Neck&lt;br /&gt;
* Hands&lt;br /&gt;
* Feet&lt;br /&gt;
* Groin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Deliberate strikes to out-of-play zones are strictly prohibited. Players should also avoid using these zones to block incoming attacks.&lt;br /&gt;
&lt;br /&gt;
== Damage by Type and Location ==&lt;br /&gt;
Damage depends on the type of weapon and where the strike lands.&lt;br /&gt;
&lt;br /&gt;
=== Melee and Ranged Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;1 HP Damage:&#039;&#039;&#039; Strikes to arms or legs, excluding prohibited zones.&lt;br /&gt;
* &#039;&#039;&#039;2 HP Damage:&#039;&#039;&#039; Strikes to the torso, including upper chest, belly, upper back, or lower back.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Bolts ===&lt;br /&gt;
Arcane Bolts have the following rules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Bolts:&#039;&#039;&#039; Deal &#039;&#039;&#039;4 HP damage&#039;&#039;&#039; regardless of hit location.&lt;br /&gt;
* &#039;&#039;&#039;Bypass&#039;&#039;&#039; shields and count if they hit any part of a player&#039;s weapons, costume, or armour.&lt;br /&gt;
* May strike &#039;&#039;&#039;out-of-play zones&#039;&#039;&#039;, though players should still &#039;&#039;&#039;avoid aiming&#039;&#039;&#039; for these areas.&lt;br /&gt;
&lt;br /&gt;
=== Siege Weapons === &lt;br /&gt;
* &#039;&#039;&#039;Siege Weapons:&#039;&#039;&#039; Deal &#039;&#039;&#039;12 HP damage&#039;&#039;&#039; regardless of hit location.&lt;br /&gt;
* &#039;&#039;&#039;Bypass&#039;&#039;&#039; shields and count if they hit any part of a player&#039;s weapons, costume, or armour.&lt;br /&gt;
* May strike &#039;&#039;&#039;out-of-play zones&#039;&#039;&#039;, though players should still &#039;&#039;&#039;avoid aiming&#039;&#039;&#039; for these areas.&lt;br /&gt;
&lt;br /&gt;
== Blocking Projectile Weapons and Spells ==&lt;br /&gt;
&#039;&#039;&#039;Melee weapons cannot deflect or strike projectiles or spells&#039;&#039;&#039;.&lt;br /&gt;
Projectiles cannot be intentionally blocked using a non-target area, such as hands or feet.&lt;br /&gt;
*If a projectile is blocked by a non-target area &#039;&#039;&#039;but would have hit a valid target zone&#039;&#039;&#039;, the strike &#039;&#039;&#039;counts as a hit&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Hits to the head and neck never count&#039;&#039;&#039; as valid strikes.&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039; count as hits regardless of where they land, including:&lt;br /&gt;
*Weapons&lt;br /&gt;
*Costumes&lt;br /&gt;
*Non-target areas&lt;br /&gt;
&lt;br /&gt;
== Where To Next? ==&lt;br /&gt;
* [[Armour &amp;amp; Hit Points]] ← Next Step&lt;br /&gt;
* [[Safety Rules]]&lt;br /&gt;
* [[Weapons &amp;amp; Equipment]]&lt;br /&gt;
&lt;br /&gt;
{{Game_rules}}&lt;/div&gt;</summary>
		<author><name>1.159.59.216</name></author>
	</entry>
	<entry>
		<id>https://wizlords.wiki/index.php?title=Terrain_and_Hazards&amp;diff=2074</id>
		<title>Terrain and Hazards</title>
		<link rel="alternate" type="text/html" href="https://wizlords.wiki/index.php?title=Terrain_and_Hazards&amp;diff=2074"/>
		<updated>2026-07-19T09:10:45Z</updated>

		<summary type="html">&lt;p&gt;1.159.59.216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
The battlefield in Wizards and Warlords weekly games includes interactive terrain elements designed to add strategy, immersion, and danger to every encounter. Players are expected to respect and follow all terrain rules to ensure safety and fairness.&lt;br /&gt;
&lt;br /&gt;
== Terrain Pieces ==&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-page-image right&amp;quot;&amp;gt;&lt;br /&gt;
[[File:inflatableterrain.png|450x225px|link=File:Inflatableterrain.png]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-page-image-caption&amp;quot;&amp;gt;Inflatable terrain walls.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walls are solid obstacles that block physical and magical attacks, and sometimes line of sight.&lt;br /&gt;
&lt;br /&gt;
* Do not run into, climb, or move walls during play.&lt;br /&gt;
* Do not strike blindly around or through walls, this can be unsafe.&lt;br /&gt;
&lt;br /&gt;
Some walls include windows and doorways:&lt;br /&gt;
* Doorways may be used normally.&lt;br /&gt;
* Windows may not be used to pass through or strike through.&lt;br /&gt;
&lt;br /&gt;
Low Walls:&lt;br /&gt;
* Can be fought over.&lt;br /&gt;
* Do not block line of sight of spells.&lt;br /&gt;
* Cannot be climbed over.&lt;br /&gt;
* &#039;&#039;&#039;For safety you cannot crouch behind low walls.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Treat all wall structures with caution and respect.&lt;br /&gt;
&lt;br /&gt;
=== Palisades ===&lt;br /&gt;
Palisades are sharpened defensive barricades. These are simulated using foam pool noodles.&lt;br /&gt;
&lt;br /&gt;
Palisades function to block movement and line of sight. They can be fought over as normal but touching the pointed part of a palisade results in 2 HP of damage.&lt;br /&gt;
&lt;br /&gt;
Players should avoid leaning, pushing, or attempting to climb over palisades.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Certain areas of the battlefield may be designated as hazards. Hazards are marked using coloured material and represent environmental dangers.&lt;br /&gt;
&lt;br /&gt;
Any player who steps onto a hazard is immediately considered [[Combat and Damage#Downed|Downed]].&lt;br /&gt;
&lt;br /&gt;
=== Water Hazards ===&lt;br /&gt;
Water hazards are marked with blue material and represent deep water.&lt;br /&gt;
&lt;br /&gt;
=== Pit Hazards ===&lt;br /&gt;
Pit hazards are marked with brown material and represent deep pits, chasms, or similar dangers.&lt;br /&gt;
&lt;br /&gt;
== Where To Next? ==&lt;br /&gt;
* [[Game Special Rules]] ← Next Step&lt;br /&gt;
* [[Spellcasting]]&lt;br /&gt;
* [[Combat &amp;amp; Damage]]&lt;br /&gt;
&lt;br /&gt;
{{Game_rules}}&lt;/div&gt;</summary>
		<author><name>1.159.59.216</name></author>
	</entry>
	<entry>
		<id>https://wizlords.wiki/index.php?title=Weapons_and_Equipment&amp;diff=2073</id>
		<title>Weapons and Equipment</title>
		<link rel="alternate" type="text/html" href="https://wizlords.wiki/index.php?title=Weapons_and_Equipment&amp;diff=2073"/>
		<updated>2026-07-19T09:09:55Z</updated>

		<summary type="html">&lt;p&gt;1.159.59.216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
This page covers the weapons and equipment used in Wizards and Warlords, including melee weapons, shields, projectile weapons, arcane bolts, and siege equipment.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are handheld weapons used to strike opponents in close combat. All melee weapons must be LARP-safe, suitable for controlled combat, and approved before use.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Categories ===&lt;br /&gt;
Melee weapons are classified by how they are wielded.&lt;br /&gt;
&lt;br /&gt;
==== Single-Handed Weapons ====&lt;br /&gt;
* Can be safely wielded with one hand.&lt;br /&gt;
* Maximum length: 130 cm.&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Weapons ====&lt;br /&gt;
* Any weapon over 130 cm must be wielded with both hands.&lt;br /&gt;
* Weapons shorter than 130 cm may also be used with two hands.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Rules ===&lt;br /&gt;
* No thrusting-only weapons are permitted.&lt;br /&gt;
* All weapons must pass inspection before use.&lt;br /&gt;
* Players are responsible for ensuring their weapons remain safe, well-maintained, and in good repair.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
Shields are defensive equipment used to block melee weapons and some projectile weapons. Shields must be safe for contact, have padded edges, and pass inspection before use.&lt;br /&gt;
&lt;br /&gt;
=== Bucklers ===&lt;br /&gt;
Bucklers are small round shields.&lt;br /&gt;
&lt;br /&gt;
* Maximum diameter: 40 cm.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
Standard shields may be round or shaped.&lt;br /&gt;
&lt;br /&gt;
* Round shields may be up to 70 cm in diameter.&lt;br /&gt;
* Other shield shapes may be up to 60 cm wide and 90 cm long.&lt;br /&gt;
&lt;br /&gt;
=== Shield Use ===&lt;br /&gt;
Shields can be used to block:&lt;br /&gt;
&lt;br /&gt;
* Melee weapons&lt;br /&gt;
* Projectile weapons, including arrows, bolts, and bands from blackpowder weapons&lt;br /&gt;
&lt;br /&gt;
== Projectile Weapons ==&lt;br /&gt;
Projectile weapons are ranged weapons that fire approved ammunition. Projectile weapons are split into bows, blackpowder bandguns, and Arcane Bolts.&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
Bows are physical ranged weapons that fire approved LARP arrows.&lt;br /&gt;
&lt;br /&gt;
* Maximum draw weight: 28 lbs at 28 inches (71 cm).&lt;br /&gt;
* Only unaltered IDV brand round-head arrows are permitted.&lt;br /&gt;
&lt;br /&gt;
=== Bandguns ===&lt;br /&gt;
Bandguns are blackpowder-style weapon simulators that fire approved band rounds.&lt;br /&gt;
&lt;br /&gt;
These may include:&lt;br /&gt;
&lt;br /&gt;
* Pistols&lt;br /&gt;
* Band wands&lt;br /&gt;
* Rifles&lt;br /&gt;
* Crossbows&lt;br /&gt;
* Similar long arms&lt;br /&gt;
&lt;br /&gt;
Bandguns must visually simulate historical or fantasy firearms, such as matchlock, wheellock, or flintlock-style weapons.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Bolts and Thrown Weapon Rules ===&lt;br /&gt;
* Only Arcane Bolts may be thrown by hand.&lt;br /&gt;
* Martial thrown weapons, such as throwing daggers, are not permitted.&lt;br /&gt;
* Any hand-thrown projectile is considered a magic spell.&lt;br /&gt;
&lt;br /&gt;
== Siege Weapons ==&lt;br /&gt;
Siege weapons fire large projectiles that function as a stronger version of an Arcane Bolt.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
See [[Combat_and_Damage#Siege_Weapons|Siege Weapons]] for damage.&lt;br /&gt;
&lt;br /&gt;
=== Special Cases ===&lt;br /&gt;
* Arcane Servants or Beasts struck by siege weapons take 1 HP damage.&lt;br /&gt;
* Magic Shields (&#039;&#039;see [[Magic#Arcane_Ward|Arcane Ward]] and [[Magic#Holy_Ward|Holy Ward]]&#039;&#039;) fully block siege weapon projectiles.&lt;br /&gt;
* A character using a Magic Shield  is pushed back as if struck by an [[Magic#Arcane_Force|Arcane Force]] spell.&lt;br /&gt;
&lt;br /&gt;
== Safety Construction Rules ==&lt;br /&gt;
All weapons, shields, projectiles, and related equipment must meet the required safety construction standards before being used in play.&lt;br /&gt;
&lt;br /&gt;
The sections below contain the detailed construction rules for each equipment type. These rules are provided for players who are building, modifying, buying, or checking equipment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-toc-only-heading&amp;quot;&amp;gt;&lt;br /&gt;
=== Approved Weapon Brands ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-title&amp;quot;&amp;gt;Approved Weapon Brands&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsed-hint&amp;quot;&amp;gt;Expand this section to view commonly approved weapon brands.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The following brands are generally accepted, pending safety inspection:&lt;br /&gt;
&lt;br /&gt;
* Ateliers Nemesis&lt;br /&gt;
* Calimacil&lt;br /&gt;
* Epic Armoury&lt;br /&gt;
* FakeSteel Armoury&lt;br /&gt;
&lt;br /&gt;
All weapons, including commercial weapons, must still pass inspection before use.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-toc-only-heading&amp;quot;&amp;gt;&lt;br /&gt;
=== Melee Weapon Construction Standards ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-title&amp;quot;&amp;gt;Melee Weapon Construction Standards&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsed-hint&amp;quot;&amp;gt;Expand this section to view melee weapon construction requirements.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All melee weapons, whether commercial or homemade, must meet the following standards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Core Requirements&amp;lt;/div&amp;gt;&lt;br /&gt;
* Weapon cores must be fibreglass or carbon fibre.&lt;br /&gt;
* Weapon cores must be at least 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Tip Requirements&amp;lt;/div&amp;gt;&lt;br /&gt;
* Weapon tips must use Kevlar or an equivalent protective material.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Padding Requirements&amp;lt;/div&amp;gt;&lt;br /&gt;
* Weapons must be covered in soft polyurethane foam suitable for combat use.&lt;br /&gt;
* Padding must be sufficient to prevent unsafe contact with the core.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Polearm Requirements&amp;lt;/div&amp;gt;&lt;br /&gt;
* The first 40 cm from the head of a polearm must be padded.&lt;br /&gt;
* This padding must be thick enough that the core cannot be felt under firm finger pressure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Homemade Weapons&amp;lt;/div&amp;gt;&lt;br /&gt;
Homemade weapons are allowed, but must be:&lt;br /&gt;
&lt;br /&gt;
* Inspected and approved before their first use.&lt;br /&gt;
* Re-checked before each game.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-toc-only-heading&amp;quot;&amp;gt;&lt;br /&gt;
=== Shield Construction Standards ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-title&amp;quot;&amp;gt;Shield Construction Standards&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsed-hint&amp;quot;&amp;gt;Expand this section to view shield construction requirements.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Shields may be made from wood or foam and may include a metal boss.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Edge Padding&amp;lt;/div&amp;gt;&lt;br /&gt;
* Shield edges must have at least 1 cm of progressive give.&lt;br /&gt;
* Shield edges must be padded sufficiently so that the core cannot be felt under firm finger pressure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Shield Face and Edge&amp;lt;/div&amp;gt;&lt;br /&gt;
* No sharp edges or unsafe protrusions are allowed on the face or sides of the shield.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-toc-only-heading&amp;quot;&amp;gt;&lt;br /&gt;
=== Projectile Construction Standards ===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section mw-collapsible mw-collapsed wizlords-collapsed-hint-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-title&amp;quot;&amp;gt;Projectile Construction Standards&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsed-hint&amp;quot;&amp;gt;Expand this section to view projectile construction requirements.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Projectile weapons and ammunition must meet the following standards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Band Missile Requirements&amp;lt;/div&amp;gt;&lt;br /&gt;
* Band missiles must be made from blue or green rubber exercise tubing.&lt;br /&gt;
* A relaxed band must be at least one-third the length between the trigger catch and front anchor.&lt;br /&gt;
* Band ties must be spaced no more than 4 cm apart.&lt;br /&gt;
* Cord must be used as joint material.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Arrow Requirements&amp;lt;/div&amp;gt;&lt;br /&gt;
* Only unaltered IDV brand round-head arrows are permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;wizlords-collapsible-section-subheading&amp;quot;&amp;gt;Arcane Bolt Requirements&amp;lt;/div&amp;gt;&lt;br /&gt;
* Arcane Bolts must be constructed from a foam ball wrapped in cloth.&lt;br /&gt;
* The cloth must be secured with twine, string, or a similar material.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Where To Next? ==&lt;br /&gt;
* [[Spellcasting]] ← Next Step&lt;br /&gt;
* [[Armour &amp;amp; Hit Points]]&lt;br /&gt;
* [[Terrain &amp;amp; Hazards]]&lt;br /&gt;
&lt;br /&gt;
{{Game_rules}}&lt;/div&gt;</summary>
		<author><name>1.159.59.216</name></author>
	</entry>
	<entry>
		<id>https://wizlords.wiki/index.php?title=Template:Full_heal_example&amp;diff=2072</id>
		<title>Template:Full heal example</title>
		<link rel="alternate" type="text/html" href="https://wizlords.wiki/index.php?title=Template:Full_heal_example&amp;diff=2072"/>
		<updated>2026-07-19T09:02:49Z</updated>

		<summary type="html">&lt;p&gt;1.159.59.216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expandable table&lt;br /&gt;
|caption=Example: Full Heal&lt;br /&gt;
|class=wizlords-example-table-full-heal&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Requirement&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Details&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Spell Point Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fixed Spell Point cost.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Prerequisite&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requires the spell Heal to be known.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Once purchased, the spell is learned in its entirety.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== About this template ==&lt;br /&gt;
Contains the complete Full Heal fixed-cost-spell example used on the Magic page. It reuses [[Template:Expandable table]] and preserves the existing caption, rows, expandable-table behaviour, and &amp;lt;code&amp;gt;wizlords-example-table-full-heal&amp;lt;/code&amp;gt; modifier class.&lt;br /&gt;
&lt;br /&gt;
Edit this template when changing this shared table. Avoid placing it more than once on the same rendered page if duplicate captions would make the page unclear.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Full heal example}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>1.159.59.216</name></author>
	</entry>
	<entry>
		<id>https://wizlords.wiki/index.php?title=Template:Full_heal_example&amp;diff=2071</id>
		<title>Template:Full heal example</title>
		<link rel="alternate" type="text/html" href="https://wizlords.wiki/index.php?title=Template:Full_heal_example&amp;diff=2071"/>
		<updated>2026-07-19T09:02:27Z</updated>

		<summary type="html">&lt;p&gt;1.159.59.216: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expandable table&lt;br /&gt;
|caption=Example: Full Heal&lt;br /&gt;
|class=wizlords-example-table-full-heal&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Requirement&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Details&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Spell Point Cost&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fixed Spell Point cost.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Prerequisite&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Requires the spell Heal to be known.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Once purchased, the spell is learned in its entirety.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== About this template ==&lt;br /&gt;
Contains the complete Full Heal fixed-cost-spell example used on the Magic page. It reuses [[Template:Expandable table]] and preserves the existing caption, rows, expandable-table behaviour, and &amp;lt;code&amp;gt;wizlords-example-table-full-heal&amp;lt;/code&amp;gt; modifier class.&lt;br /&gt;
&lt;br /&gt;
Edit this template when changing this shared table. Avoid placing it more than once on the same rendered page if duplicate captions would make the page unclear.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Full heal example}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== About this template ==&lt;br /&gt;
Contains the complete Company Reputation Scale used on the Mercenaries and Companies page. It reuses [[Template:Expandable table]] and preserves the existing caption, reputation-table modifier, columns, rows, and spanning content.&lt;br /&gt;
&lt;br /&gt;
Edit this template when changing this shared table. Avoid placing it more than once on the same rendered page if duplicate captions would make the page unclear.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Company reputation scale}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>1.159.59.216</name></author>
	</entry>
</feed>